public override void EnterState(BaseAIMovementController owner) { _chasingState = new RangedEnemyChasingState(); _idleState = new RangedEnemyIdleState(); base.EnterState(owner); }
public override void EnterState(BaseAIMovementController owner) { owner.GenerateNewAttackTimer(); _chasingState = new RangedEnemyChasingState(); base.EnterState(owner); }