private void OnBreak(object sender, DeathEvent e) { if (onBreakPrefab != null) { Instantiate(onBreakPrefab, transform.position, transform.rotation); } Vector3 offset = new Vector3( UnityEngine.Random.value * 2f, UnityEngine.Random.value * 2f, UnityEngine.Random.value * 2f ); if (dropPrefab != null) { Instantiate(dropPrefab, transform.position + new Vector3(0, dropPrefabHeight, 0), Quaternion.Euler(transform.rotation.eulerAngles + offset)); } if (drop != null) { int amount = amountRange.RandomValue(); for (int i = 0; i < amount; i++) { GameMaster.DropItemNaturally(transform.position, drop); } } Destroy(this.gameObject); }
private void OnInteract(object sender, InteractableEvent e) { if (dropPrefab != null) { Instantiate(dropPrefab, transform.position, transform.rotation); } if (drop != null) { int amount = amountRange.RandomValue(); for (int i = 0; i < amount; i++) { GameMaster.DropItemNaturally(transform.position, drop); } } Destroy(this.gameObject); }