public HumanPerson Restore(ISchemeService schemeService, ISurvivalRandomSource survivalRandomSource, IPropFactory propFactory) { if (schemeService is null) { throw new ArgumentNullException(nameof(schemeService)); } if (survivalRandomSource is null) { throw new ArgumentNullException(nameof(survivalRandomSource)); } if (propFactory is null) { throw new ArgumentNullException(nameof(propFactory)); } var storedPerson = this; var personScheme = schemeService.GetScheme <IPersonScheme>("human-person"); var inventory = new InventoryModule(); var evolutionData = new EvolutionModule(schemeService); RestoreEvolutionData(schemeService, storedPerson, evolutionData); var person = new HumanPerson(personScheme); //TODO Создать необходимые модули и заполнить их. foreach (var survivalStoredItem in storedPerson.Survival) { var normalizedValueShare = RangeHelper.NormalizeShare(survivalStoredItem.Value); var stat = person.GetModule <ISurvivalModule>().Stats.Single(x => x.Type == survivalStoredItem.Type); stat.SetShare(normalizedValueShare); } foreach (var storedProp in storedPerson.Inventory) { var propScheme = schemeService.GetScheme <IPropScheme>(storedProp.Sid); IProp prop; switch (storedProp.Type) { case PropType.Resource: prop = propFactory.CreateResource(propScheme, storedProp.Count); break; case PropType.Equipment: var equipment = propFactory.CreateEquipment(propScheme); equipment.Durable.Value = storedProp.Durable; prop = equipment; break; default: throw new Exception(); } inventory.Add(prop); } for (var i = 0; i < storedPerson.Equipments.Length; i++) { var storedEquipment = storedPerson.Equipments[i]; if (storedEquipment == null) { continue; } var equipmentScheme = schemeService.GetScheme <IPropScheme>(storedEquipment.Sid); var equipment = propFactory.CreateEquipment(equipmentScheme); equipment.Durable.Value = storedEquipment.Durable; person.GetModule <IEquipmentModule>()[i] = equipment; //TODO Уменьшать прочность согласно сохранённым данным } return(person); }
public HumanPerson Restore(ISchemeService schemeService, ISurvivalRandomSource survivalRandomSource, IPropFactory propFactory) { var storedPerson = this; var personScheme = schemeService.GetScheme <IPersonScheme>("human-person"); var inventory = new Inventory(); var evolutionData = new EvolutionData(schemeService); RestoreEvolutionData(schemeService, storedPerson, evolutionData); var defaultActScheme = schemeService.GetScheme <ITacticalActScheme>(personScheme.DefaultAct); var person = new HumanPerson(personScheme, defaultActScheme, evolutionData, survivalRandomSource, inventory); foreach (var survivalStoredItem in storedPerson.Survival) { var normalizedValueShare = RangeHelper.NormalizeShare(survivalStoredItem.Value); var stat = person.Survival.Stats.Single(x => x.Type == survivalStoredItem.Type); stat.SetShare(normalizedValueShare); } foreach (var storedProp in storedPerson.Inventory) { var propScheme = schemeService.GetScheme <IPropScheme>(storedProp.Sid); IProp prop; switch (storedProp.Type) { case PropType.Resource: prop = propFactory.CreateResource(propScheme, storedProp.Count); break; case PropType.Equipment: var equipment = propFactory.CreateEquipment(propScheme); equipment.Durable.Value = storedProp.Durable; prop = equipment; break; default: throw new Exception(); } inventory.Add(prop); } for (var i = 0; i < storedPerson.Equipments.Length; i++) { var storedEquipment = storedPerson.Equipments[i]; if (storedEquipment == null) { continue; } var equipmentScheme = schemeService.GetScheme <IPropScheme>(storedEquipment.Sid); var equipment = propFactory.CreateEquipment(equipmentScheme); equipment.Durable.Value = storedEquipment.Durable; person.EquipmentCarrier[i] = equipment; //TODO Уменьшать прочность согласно сохранённым данным } return(person); }