private void CustomActivity() { if (IsBeingPlaced == false) { #if DEBUG if (DebugVariables.TurretsAimAtMouse) { RotateToAimMouse(); } #endif if (targetEnemy != null && (targetEnemy.IsDead || !RangeCircleInstance.CollideAgainst(targetEnemy.CircleInstance))) { targetEnemy = null; } if (targetEnemy == null && _potentialTargetList.Count > 0) { ChooseTarget(); } if (targetEnemy != null) { RotateToAim(); SetAnimationFromAimRotation(); PerformFiringActivity(); } } }
private void CustomActivity() { if (IsBeingPlaced) { CurrentState = VariableState.InvalidLocation; } else { #if DEBUG if (DebugVariables.TurretsAimAtMouse) { RotateToAimMouse(); } #endif if (targetEnemy != null && (targetEnemy.IsDead || targetEnemy.HasReachedGoal || !RangeCircleInstance.CollideAgainst(targetEnemy.Collision) || MinimumRangeCircleInstance.CollideAgainst(targetEnemy.Collision))) { targetEnemy = null; } if (targetEnemy == null && _potentialTargetList != null && _potentialTargetList.Count > 0) { ChooseTarget(); } if (targetEnemy != null) { RotateToAim(); PerformFiringActivity(); } } }