public void generateGameInfo(Game selectedGame)
        {
            var gameLocation = getLibrary("\\SaveFiles\\GameLibrary\\GameInfo.txt");

            RandomizeGame randogame = new RandomizeGame();                                                                                //Randomizer for games
            Random        random    = new Random();                                                                                       //Random

            string[] Pictures = Directory.GetFiles(getLibrary("\\SaveFiles\\GameLibrary\\GameImages"), "*", SearchOption.AllDirectories); //find all the picture files
            Console.WriteLine("FAM. generateGameInfo. Picture amount: " + Pictures.Length);


            String gameStory = selectedGame.GameID + "/,/";       //make the gameID + separate

            Console.WriteLine("FAM. generateGameInfo. gameStory: " + gameStory);

            List <String> gatheredStory = randogame.RandomStory();       //generate game


            for (int i = 0; i < gatheredStory.Count; i++)
            {
                gameStory += gatheredStory[i];              //Add in the game story
            }

            gameStory += "/,/" + (random.Next(0, Pictures.Length)) + ".jpeg";      //Generate a random picture


            Console.WriteLine("FAM. generateGameInfo. gameStory: " + gameStory);

            File.AppendAllText(gameLocation, gameStory + Environment.NewLine);  //write game to the public library
        }
        public List <Game> CreateGame(int AmountofGames)     //creates games and returns in a gamelist
        {
            List <Game>   newGames   = new List <Game>();
            RandomizeGame gameRandom = new RandomizeGame();

            for (int i = 0; i < AmountofGames; i++)
            {
                int GameIDCount = getGameID();
                int ratings     = gameRandom.RandomRating();

                Game newGame = gameRandom.RandomGameOut();      //generate new game
                newGame.GameID = GameIDCount.ToString();        //Have to establish gameID

                newGames.Add(newGame);
                GameIDCount++;                                  //Game Count Add
                File.WriteAllText(getLibrary("\\SaveFiles\\GameLibrary\\GameID.txt"), GameIDCount.ToString());
            }
            return(newGames);
        }