static Tile[,] RandomFillMap() { for (int row = 0; row < MapHeight; row++) { for (int column = 0; column < MapWidth; column++) { if (column == 0) { map[column, row] = new Tile(column, row, true); } else if (row == 0) { map[column, row] = new Tile(column, row, true); } else if (column == MapWidth - 1) { map[column, row] = new Tile(column, row, true); } else if (row == MapHeight - 1) { map[column, row] = new Tile(column, row, true); } else { map[column, row] = new Tile(column, row, RandomizationFunctions.Chance(PercentAreWalls)); } } } return(map); }
private static void UpdateMap(WorldMap world, List <Client> clients, Queue <Response> responseQueue, bool json) { if (RandomizationFunctions.Chance(15)) { var coords = world.PlaceGold(clients); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATETILE, StringParam = EncodeTile(world, coords, json) }); } if (RandomizationFunctions.Chance(95)) { var coords = world.CreatePotion(clients); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATETILE, StringParam = EncodeTile(world, coords, json) }); } }