void MoveToRandomDirection() { rb2D.drag = minDrag; currentMoveTime = rng.Range(moveTimeMin, moveTimeMax); rb2D.velocity = rng.Choose(possibleVectorDirections) * rng.Range(speedMin, speedMax); moving = true; }
public void PlaySound(SoundType soundType) { if (isOn) { foreach (GameSound gameSound in sounds) { if (gameSound.soundType == soundType) { rng.Choose(gameSound.sounds).Play(); } } } }