private IPickHeuristic MakePickHeuristic(WavePropagator wavePropagator, TilePropagatorOptions options) { var waveFrequencySets = options.Weights == null ? null : GetFrequencySets(options.Weights, tileModelMapping); var randomDouble = wavePropagator.RandomDouble; var patternTopology = wavePropagator.Topology; var pathConstraint = options.Constraints?.OfType <EdgedPathConstraint>().FirstOrDefault(); var pathPickHeuristic = pathConstraint != null && pathConstraint.UsePickHeuristic; var connectedConstraint = options.Constraints?.OfType <ConnectedConstraint>().FirstOrDefault(); var connectedPickHeuristic = connectedConstraint != null && connectedConstraint.UsePickHeuristic; // Use the appropriate random picker // Generally this is HeapEntropyTracker, but it doesn't support some features // so there's a few slower implementations for that IRandomPicker randomPicker; if (options.PickHeuristicType == PickHeuristicType.Ordered) { randomPicker = new OrderedRandomPicker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask); } else if (waveFrequencySets != null) { var entropyTracker = new ArrayPriorityEntropyTracker(wavePropagator.Wave, waveFrequencySets, patternTopology.Mask); entropyTracker.Reset(); wavePropagator.AddTracker(entropyTracker); randomPicker = entropyTracker; } else if (pathPickHeuristic || connectedPickHeuristic) { var entropyTracker = new EntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask); entropyTracker.Reset(); wavePropagator.AddTracker(entropyTracker); randomPicker = entropyTracker; } else { var entropyTracker = new HeapEntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask, randomDouble); entropyTracker.Reset(); wavePropagator.AddTracker(entropyTracker); randomPicker = entropyTracker; } IPickHeuristic heuristic = new RandomPickerHeuristic(randomPicker, randomDouble); if (pathPickHeuristic) { heuristic = pathConstraint.GetHeuristic( randomPicker, randomDouble, this, tileModelMapping, heuristic); } if (connectedPickHeuristic) { heuristic = connectedConstraint.GetHeuristic( randomPicker, randomDouble, this, tileModelMapping, heuristic); } return(heuristic); }
public TilePropagator(TileModel tileModel, ITopology topology, TilePropagatorOptions options) { this.tileModel = tileModel; this.topology = topology; var overlapping = tileModel as OverlappingModel; tileModelMapping = tileModel.GetTileModelMapping(topology); var patternTopology = tileModelMapping.PatternTopology; var patternModel = tileModelMapping.PatternModel; var waveConstraints = (options.Constraints?.Select(x => new TileConstraintAdaptor(x, this)).ToArray() ?? Enumerable.Empty <IWaveConstraint>()) .ToArray(); var waveFrequencySets = options.Weights == null ? null : GetFrequencySets(options.Weights, tileModelMapping); #pragma warning disable CS0618 // Type or member is obsolete var randomDouble = options.RandomDouble ?? (options.Random ?? new Random()).NextDouble; #pragma warning restore CS0618 // Type or member is obsolete IPickHeuristic MakePickHeuristic(WavePropagator wavePropagator) { IRandomPicker randomPicker; if (options.PickHeuristicType == PickHeuristicType.Ordered) { randomPicker = new OrderedRandomPicker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask); } else if (waveFrequencySets != null) { var entropyTracker = new ArrayPriorityEntropyTracker(wavePropagator.Wave, waveFrequencySets, patternTopology.Mask); entropyTracker.Reset(); wavePropagator.AddTracker(entropyTracker); randomPicker = entropyTracker; } else { var entropyTracker = new EntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask); entropyTracker.Reset(); wavePropagator.AddTracker(entropyTracker); randomPicker = entropyTracker; } IPickHeuristic heuristic = new RandomPickerHeuristic(randomPicker, randomDouble); var pathConstraint = options.Constraints?.OfType <EdgedPathConstraint>().FirstOrDefault(); if (pathConstraint != null && pathConstraint.UsePickHeuristic) { heuristic = pathConstraint.GetHeuristic( randomPicker, randomDouble, this, tileModelMapping, heuristic); } var connectedConstraint = options.Constraints?.OfType <ConnectedConstraint>().FirstOrDefault(); if (connectedConstraint != null && connectedConstraint.UsePickHeuristic) { heuristic = connectedConstraint.GetHeuristic( randomPicker, randomDouble, this, tileModelMapping, heuristic); } return(heuristic); } var wavePropagatorOptions = new WavePropagatorOptions { BackTrackDepth = options.BackTrackDepth, RandomDouble = randomDouble, Constraints = waveConstraints, PickHeuristicFactory = MakePickHeuristic, Clear = false, ModelConstraintAlgorithm = options.ModelConstraintAlgorithm, }; this.wavePropagator = new WavePropagator( patternModel, patternTopology, wavePropagatorOptions); wavePropagator.Clear(); }