// Use this for initialization void Start() { size = 3; gen = new RandomMazeGenerator(size); gen.build(); builder.BuildMaze(size, gen.print()); cameraControls.cameraControllEnabled = false; playerControls.enabledControls = false; }
public void newLevel() { Destroy(GameObject.FindWithTag("maze")); Destroy(GameObject.FindWithTag("ElectricFloor")); Debug.Log("Destroyed Floor"); if (playerControls.count < 3 || playerControls.count % 3 == 0) { size++; } //player.transform.position = (new Vector3 (-4, 0, 0)); gen = new RandomMazeGenerator(size); gen.build(); builder.BuildMaze(size, gen.print()); Debug.Log("spawning new level"); }