예제 #1
0
    private static RandomLoopSFXData AddLoopSFX(SFXRandomLoopData data)
    {
        RandomLoopSFXData r = new RandomLoopSFXData();

        r.configData = data;
        RandomTime(r);

        return(r);
    }
예제 #2
0
    private static void RandomTime(RandomLoopSFXData data)
    {
        float r = UnityEngine.Random.Range(data.configData.delayRange.x, data.configData.delayRange.y);

        data.currentTime = r;
    }