private static RandomLoopSFXData AddLoopSFX(SFXRandomLoopData data) { RandomLoopSFXData r = new RandomLoopSFXData(); r.configData = data; RandomTime(r); return(r); }
private static void RandomTime(RandomLoopSFXData data) { float r = UnityEngine.Random.Range(data.configData.delayRange.x, data.configData.delayRange.y); data.currentTime = r; }