// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { RandomEnemyAi enemyAi = animator.gameObject.GetComponent <RandomEnemyAi>(); enemyAi.StartChasing(); }
void OnTriggerEnter2D(Collider2D other) { enemyAi.StartChasing(); }