예제 #1
0
 void Awake()
 {
     //adrenalineBar = GameObject.Find("AdrenalineBar").GetComponent<AdrenalineBar> (); 
     rampageBar = GameObject.Find("RampageBar").GetComponent<RampageBar>();
     healthBar = GameObject.Find("HealthBar").GetComponent<HealthBar>();
     scoreAdd = GetComponent<AddScore>();
     spawnExplosiveBarrel = GetComponent<SpawnExplosiveBarrel>();
     screenShake = GameObject.Find("Camera").GetComponent<RandomShake>();
     sound = GameObject.Find("Handeler").GetComponent<SoundManager>();
 }
예제 #2
0
 // Use this for initialization
 void Awake ()
 {
     rageOrNaw = GameObject.Find("RampageBar").GetComponent<RampageBar>();
     gameObject.GetComponent<ParticleSystem>().enableEmission = false;
     sound = GameObject.Find("Handeler").GetComponent<SoundManager>();
 }
예제 #3
0
    //[SerializeField]
    //GameObject rampageImage;

    void Awake ()
    {
        rageOrNaw = GameObject.Find("RampageBar").GetComponent<RampageBar>();
    }