void Awake() { //adrenalineBar = GameObject.Find("AdrenalineBar").GetComponent<AdrenalineBar> (); rampageBar = GameObject.Find("RampageBar").GetComponent<RampageBar>(); healthBar = GameObject.Find("HealthBar").GetComponent<HealthBar>(); scoreAdd = GetComponent<AddScore>(); spawnExplosiveBarrel = GetComponent<SpawnExplosiveBarrel>(); screenShake = GameObject.Find("Camera").GetComponent<RandomShake>(); sound = GameObject.Find("Handeler").GetComponent<SoundManager>(); }
// Use this for initialization void Awake () { rageOrNaw = GameObject.Find("RampageBar").GetComponent<RampageBar>(); gameObject.GetComponent<ParticleSystem>().enableEmission = false; sound = GameObject.Find("Handeler").GetComponent<SoundManager>(); }
//[SerializeField] //GameObject rampageImage; void Awake () { rageOrNaw = GameObject.Find("RampageBar").GetComponent<RampageBar>(); }