// Use this for initialization void Start() { trackObject = GameObject.Find("track"); throwBall = GameObject.Find("ThrowBall"); ballController = throwBall.GetComponent("ThrowBallController") as ThrowBallController; gui = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController; ram = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger; ballController.setState(ThrowBallController.ON_CART); }
public enum Positions { LAB=1, LEVEL1, LEVEL2, LEVEL3 }; // return "Level1", "Level2", Level3 or Main for lobby void Start() { state = States.LABINTRO; newtonPosition = Positions.LAB; fpsInput = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController; consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController; gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController; ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger; Player = GameObject.Find("Player"); }
// Use this for initialization void Start() { level1Story = this.GetComponent("Level1StoryScript") as Level1StoryScript; newtonLevel1Controller = GameObject.Find("Newton").GetComponent("NewtonLevel1Controller") as NewtonLevel1Controller; newtonLevel1Controller.enabled = false; gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController; consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController; student = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel; ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger; hovercraftController = GameObject.Find("hovercraft").GetComponent("HoverCraftController") as HoverCraftController; ramTrigger.RamKilledEvent += ramKilledListener; hovercraftController.SquashFailEvent += squashFailListener; }
void Start() { state = States.LEVEL2; newtonPosition = Positions.LEVEL1; fpsInput = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController; consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController; gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController; ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger; Player = GameObject.Find("Player"); }