예제 #1
0
 // Use this for initialization
 void Start()
 {
     trackObject    = GameObject.Find("track");
     throwBall      = GameObject.Find("ThrowBall");
     ballController = throwBall.GetComponent("ThrowBallController") as ThrowBallController;
     gui            = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
     ram            = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
     ballController.setState(ThrowBallController.ON_CART);
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     trackObject = GameObject.Find("track");
     throwBall = GameObject.Find("ThrowBall");
     ballController = throwBall.GetComponent("ThrowBallController") as ThrowBallController;
     gui = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
     ram = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
     ballController.setState(ThrowBallController.ON_CART);
 }
    public enum Positions { LAB=1, LEVEL1, LEVEL2, LEVEL3 };     // return "Level1", "Level2", Level3 or Main for lobby

    void Start()
    {
        state             = States.LABINTRO;
        newtonPosition    = Positions.LAB;
        fpsInput          = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
        consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        gameController    = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        ramTrigger        = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
        Player            = GameObject.Find("Player");
    }
    // Use this for initialization
    void Start()
    {
        level1Story                    = this.GetComponent("Level1StoryScript") as Level1StoryScript;
        newtonLevel1Controller         = GameObject.Find("Newton").GetComponent("NewtonLevel1Controller") as NewtonLevel1Controller;
        newtonLevel1Controller.enabled = false;
        gameController                 = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController              = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student              = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        ramTrigger           = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
        hovercraftController = GameObject.Find("hovercraft").GetComponent("HoverCraftController") as HoverCraftController;

        ramTrigger.RamKilledEvent            += ramKilledListener;
        hovercraftController.SquashFailEvent += squashFailListener;
    }
예제 #5
0
    // Use this for initialization
    void Start()
    {
        level1Story = this.GetComponent("Level1StoryScript") as Level1StoryScript;
        newtonLevel1Controller = GameObject.Find("Newton").GetComponent("NewtonLevel1Controller") as NewtonLevel1Controller;
        newtonLevel1Controller.enabled = false;
        gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
        hovercraftController = GameObject.Find("hovercraft").GetComponent("HoverCraftController") as HoverCraftController;

        ramTrigger.RamKilledEvent += ramKilledListener;
        hovercraftController.SquashFailEvent += squashFailListener;
    }
 void Start()
 {
     state = States.LEVEL2;
     newtonPosition = Positions.LEVEL1;
     fpsInput = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
     consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
     gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
     ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
     Player = GameObject.Find("Player");
 }