public void CreateRatiing(CreateRaitingDTO raiting) { var user = db.Users.FirstOrDefault(u => u.UserId == raiting.ReceiverUserId); var task = db.Tasks.FirstOrDefault(t => t.TaskId == raiting.TaskId); var raitingToBeInserted = new Raiting { Value = raiting.Value, Description = raiting.Description, ReceiverUserId = raiting.ReceiverUserId, TaskId = raiting.TaskId, ReceiverUserRoleId = raiting.ReceiverUserRoleId }; if (raiting.ReceiverUserRoleId == 3) { var currentRait = user.RaitingAsTasker * user.ReviewsAsTasker; currentRait += raiting.Value; currentRait /= (user.ReviewsAsTasker + 1); user.RaitingAsTasker = currentRait; task.HasCreatorGivenRating = true; } else if (raiting.ReceiverUserRoleId == 4) { var currentRait = user.RaitingAsSupervisor * user.ReviewsAsSupervisor; currentRait += raiting.Value; currentRait /= (user.ReviewsAsSupervisor + 1); user.RaitingAsSupervisor = currentRait; task.HasTaskerGivenRating = true; } db.Raitings.Add(raitingToBeInserted); db.SaveChanges(); }
public async Task <ActionResult <Raiting> > Get(int id) { Raiting raiting = await db.RaitingModels.FirstOrDefaultAsync(x => x.Id == id); if (raiting == null) { return(NotFound()); } return(new ObjectResult(raiting)); }
public async Task <ActionResult <User> > Post(Raiting raiting) { if (raiting == null) { return(BadRequest()); } db.RaitingModels.Add(raiting); await db.SaveChangesAsync(); return(Ok(raiting)); }
public async Task <Raiting> UpdateRaiting(Raiting raiting) { HttpClient client = GetClient(); var response = await client.PutAsync(Url + "raiting/", new StringContent(JsonSerializer.Serialize(raiting), Encoding.UTF8, "application/json")); if (response.StatusCode != HttpStatusCode.OK) { return(null); } return(JsonSerializer.Deserialize <Raiting>(await response.Content.ReadAsStringAsync(), options)); }
public async Task <ActionResult <Raiting> > Delete(int id) { Raiting raiting = db.RaitingModels.FirstOrDefault(x => x.Id == id); if (raiting == null) { return(NotFound()); } db.RaitingModels.Remove(raiting); await db.SaveChangesAsync(); return(Ok(raiting)); }
public async Task AddNewRatingToUser(double value, string userId) { var user = await _userManager.FindByIdAsync(userId); var newRating = new Raiting { RaitingId = 0, Value = value, User = user }; await _usersDb.AddAsync(newRating); await _usersDb.SaveChangesAsync(); }
public async Task <ActionResult <Raiting> > Put(Raiting raiting) { if (raiting == null) { return(BadRequest()); } if (!db.RaitingModels.Any(x => x.Id == raiting.Id)) { return(NotFound()); } db.Update(raiting); await db.SaveChangesAsync(); return(Ok(raiting)); }
public void NewSearch(string basic = "", string title = "", string authors = "", string characters = "", string relationships = "", string fandoms = "", string otherTags = "", Tuple <int, int> likes = null, Tuple <int, int> views = null, Tuple <int, int> comments = null, Tuple <int, int> wordCount = null, Tuple <DateTime, DateTime> updateBefore = default, Tuple <DateTime, DateTime> publishBefore = default, SearchDirection direction = SearchDirection.Descending, SearchBy searchBy = SearchBy.Likes, Raiting raiting = Raiting.Any, FicStatus ficStatus = FicStatus.Any, CrossoverStatus crossover = CrossoverStatus.Any) { ActiveSearch = new Search // Build search from passed form results { Basic = basic, Title = title, Authors = authors?.Split(",", StringSplitOptions.RemoveEmptyEntries).ToList(), Characters = characters?.Split(",", StringSplitOptions.RemoveEmptyEntries).ToList(), Relationships = relationships?.Split(",", StringSplitOptions.RemoveEmptyEntries).ToList(), Fandoms = fandoms?.Split(",", StringSplitOptions.RemoveEmptyEntries).ToList(), OtherTags = otherTags?.Split(",", StringSplitOptions.RemoveEmptyEntries).ToList(), Likes = likes, Views = views, Comments = comments, WordCount = wordCount, UpdateBefore = updateBefore, PublishBefore = publishBefore, Direction = direction, SearchFicsBy = searchBy, FicRaiting = raiting, Status = ficStatus, Crossover = crossover }; ActiveSearch.BuildRequests(); // Configure the seprate requests MakeWebRequest(); // Make a new web request }
private static void Main() { const int maxTurns = 35; string command; char[,] board = CreateBoard(); char[,] bombs = BombInitialize(); int countPoints = 0; bool isBlow = false; List <Raiting> listOfWinners = new List <Raiting>(6); int row = 0; int col = 0; bool isStart = true; bool flag2 = false; do { if (isStart) { Console.WriteLine( "Lets play minesweeper.Try your luck to finde empty filds." + " Command 'top' show high score, 'restart' start new game, 'exit' escape from game."); dumpp(board); isStart = false; } Console.Write("Enter row and column : "); command = Console.ReadLine().Trim(); if (command.Length >= 3) { if (int.TryParse(command[0].ToString(), out row) && int.TryParse(command[2].ToString(), out col) && row <= board.GetLength(0) && col <= board.GetLength(1)) { command = "turn"; } } switch (command) { case "top": HighScore(listOfWinners); break; case "restart": board = CreateBoard(); bombs = BombInitialize(); dumpp(board); isBlow = false; isStart = false; break; case "exit": Console.WriteLine("4a0, 4a0, 4a0!"); break; case "turn": if (bombs[row, col] != '*') { if (bombs[row, col] == '-') { NextTurn(board, bombs, row, col); countPoints++; } if (maxTurns == countPoints) { flag2 = true; } else { dumpp(board); } } else { isBlow = true; } break; default: throw new ArgumentException("Wrong command!"); break; } if (isBlow) { dumpp(bombs); Console.Write("\nYou die with {0} points. " + "Enter your nickname: ", countPoints); string nickname = Console.ReadLine(); Raiting raiting = new Raiting(nickname, countPoints); if (listOfWinners.Count < 5) { listOfWinners.Add(raiting); } else { for (int i = 0; i < listOfWinners.Count; i++) { if (listOfWinners[i].Points < raiting.Points) { listOfWinners.Insert(i, raiting); listOfWinners.RemoveAt(listOfWinners.Count - 1); break; } } } listOfWinners.Sort((Raiting firstUser, Raiting secUser) => secUser.Name.CompareTo(firstUser.Name)); listOfWinners.Sort((Raiting firstUser, Raiting secUser) => secUser.Points.CompareTo(firstUser.Points)); HighScore(listOfWinners); board = CreateBoard(); bombs = BombInitialize(); countPoints = 0; isBlow = false; isStart = true; } if (flag2) { Console.WriteLine("\nBRAVOOOS! Otvri 35 kletki bez kapka kryv."); dumpp(bombs); Console.WriteLine("Daj si imeto, batka: "); string imeee = Console.ReadLine(); Raiting to4kii = new Raiting(imeee, countPoints); listOfWinners.Add(to4kii); HighScore(listOfWinners); board = CreateBoard(); bombs = BombInitialize(); countPoints = 0; flag2 = false; isStart = true; } }while (command != "exit"); Console.Read(); }
public static void Main(string[] arguments) { string command = string.Empty; char[,] gameField = GameField.CreateGameField(); char[,] mines = CreateMines.Create(); int score = 0; bool gameOver = false; int numOfPlayers = 6; List <Players> topPlayers = new List <Players>(numOfPlayers); int row = 0; int column = 0; bool win = false; bool restart = true; const int MaxOpenSquares = 35; do { if (restart) { Console.WriteLine("Lets play Minesweeper. Find the empty squares while avoiding the mines. " + "\nCommand 'top' showing raiting, 'restart' begin new game, 'exit' ending the game!\nGood Luck! "); GameField.GameFieldRenderer(gameField); restart = false; } Console.Write("Enter which row and column you want to open: "); command = Console.ReadLine().Trim(); if (command.Length >= 3) { if (int.TryParse(command[0].ToString(), out row) && int.TryParse(command[2].ToString(), out column) && row <= gameField.GetLength(0) && column <= gameField.GetLength(1)) { command = "turn"; } } switch (command) { case "top": Raiting.RaitingTopPlayer(topPlayers); break; case "restart": gameField = GameField.CreateGameField(); mines = CreateMines.Create(); GameField.GameFieldRenderer(gameField); gameOver = false; restart = false; break; case "exit": Console.WriteLine("Game Over!"); break; case "turn": if (mines[row, column] != '*') { if (mines[row, column] == '-') { CountMinesAround.NumOfMinesAround(gameField, mines, row, column); score++; } if (MaxOpenSquares == score) { win = true; } else { GameField.GameFieldRenderer(gameField); } } else { gameOver = true; } break; default: Console.WriteLine("\nWrong command!\n"); break; } if (gameOver) { GameField.GameFieldRenderer(mines); Console.Write("\nGameOver! Your score is {0} points. " + "Enter your name: ", score); string playerName = Console.ReadLine(); Players newPlayer = new Players(playerName, score); if (topPlayers.Count < 5) { topPlayers.Add(newPlayer); } else { for (int i = 0; i < topPlayers.Count; i++) { if (topPlayers[i].Score < newPlayer.Score) { topPlayers.Insert(i, newPlayer); topPlayers.RemoveAt(topPlayers.Count - 1); break; } } } topPlayers.Sort((Players player1, Players player2) => player2.Name.CompareTo(player1.Name)); topPlayers.Sort((Players palyer1, Players player2) => player2.Score.CompareTo(palyer1.Score)); Raiting.RaitingTopPlayer(topPlayers); gameField = GameField.CreateGameField(); mines = CreateMines.Create(); score = 0; gameOver = false; restart = true; } if (win) { Console.WriteLine("\nCongratulations! You Win!"); GameField.GameFieldRenderer(mines); Console.WriteLine("Enter your name: "); string nameOfWinner = Console.ReadLine(); Players newPlayer = new Players(nameOfWinner, score); topPlayers.Add(newPlayer); Raiting.RaitingTopPlayer(topPlayers); gameField = GameField.CreateGameField(); mines = CreateMines.Create(); score = 0; win = false; restart = true; } }while (command != "exit"); Console.Read(); }