public void WaterPotatoes(int player) { if (player == 1) { rain.RainRightOn(); foreach (Transform crop in p1crops.transform) { crop.gameObject.GetComponent <FieldPotato>().levelUp(); } } else if (player == 2) { rain.RainLeftOn(); foreach (Transform crop in p2crops.transform) { crop.gameObject.GetComponent <FieldPotato>().levelUp(); } } }