public PropertyStatus BuyRailroad(RailroadObj railroadObj, PropertyStatus propertySt) { if (Player.Money >= railroadObj.price) { propertySt.isBuyed = true; propertySt.owner = Player.ID; Player.railroads.Add(railroadObj); Player.propertiesStat.Add(propertySt); Player.Money -= railroadObj.price; Debug.Log("player " + Player.ID + " buyed " + railroadObj.title + " for " + railroadObj.price + "| Now he got: " + Player.Money); return(propertySt); } return(propertySt); }
void Update() { if (Input.GetKeyDown(KeyCode.M)) { Debug.Log("Player [" + playerScripts[i].Player.ID + "]: " + playerScripts[i].Player.Money + "$"); } if (canBeReset && !playerControls[i].GetIsMoving() && !cardActive && cardEndTurn) { PropertyStatus property = propertiesStat.Find(x => x.id == playerControls[i].GetRoutePos()); cardEndTurn = false; CheckCard(playerControls[i].GetRoutePos()); if (property.owner != 0) { PlayerRent(playerControls[i].GetRoutePos()); } } if ((Input.GetKeyDown(KeyCode.Q) || Input.GetKeyDown(KeyCode.C) || Input.GetKeyDown(KeyCode.X) || Input.GetKeyDown(KeyCode.Space)) && canBeReset && !playerControls[i].GetIsMoving()) { if (Input.GetKeyDown(KeyCode.Q)) { PropertyStatus property = propertiesStat.Find(x => x.id == playerControls[i].GetRoutePos()); if (property.isBuyed == false) { if (idsOfProp.Contains(playerControls[i].GetRoutePos())) { CardObject cardObject = JsonUtility.FromJson <CardObject>(Load(playerControls[i].GetRoutePos())); property = playerScripts[i].BuyProperty(cardObject, property); } else if (idsOfRr.Contains(playerControls[i].GetRoutePos())) { RailroadObj rrObject = JsonUtility.FromJson <RailroadObj>(Load(playerControls[i].GetRoutePos())); property = playerScripts[i].BuyRailroad(rrObject, property); } } Debug.Log(property.id + " owner: " + property.owner); } else if (Input.GetKeyDown(KeyCode.C)) { if (GameObject.Find("Canvas").transform.GetChild(1).gameObject.activeSelf == true || GameObject.Find("Canvas").transform.GetChild(3).gameObject.activeSelf == true) { ChangeCard(playerControls[i].GetRoutePos(), 2); } else if (GameObject.Find("Canvas").transform.GetChild(2).gameObject.activeSelf == true || GameObject.Find("Canvas").transform.GetChild(4).gameObject.activeSelf == true) { ChangeCard(playerControls[i].GetRoutePos(), 1); } } else if (Input.GetKeyDown(KeyCode.X)) { CheckCard(playerControls[i].GetRoutePos()); } else { if (cardActive) { CheckCard(playerControls[i].GetRoutePos()); } foreach (var dice in dices) { dice.Reset(); } canBeReset = false; Debug.Log("Dices has been Started/Reseted!"); i++; if (i > countOfPlayers - 1) { i = 0; } cardEndTurn = true; } } CheckTurn(); }