public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { background.Draw(spriteBatch); backgroundA.Draw(spriteBatch); backgroundC.Draw(spriteBatch); backgroundD.Draw(spriteBatch); backgroundE.Draw(spriteBatch); backgroundB.Draw(spriteBatch); spriteBatch.Begin(); spriteBatch.Draw(shot, recShot, Color.White); spriteBatch.End(); heli.Draw(spriteBatch); jet.Draw(spriteBatch); ship.Draw(spriteBatch); raider.Draw(spriteBatch); spriteBatch.Begin(); spriteBatch.DrawString(font, "Score: " + score, new Vector2(30, recScreen.Height - 60), Color.Red); spriteBatch.Draw(fire, new Rectangle((recScreen.Width - 110), (recScreen.Height - 100), 85, 85), Color.White); //spriteBatch.DrawString(font, "Actual1: " + actual1, new Vector2(30, recScreen.Height - 80), Color.Yellow); //spriteBatch.DrawString(font, "Actual2: " + actual2, new Vector2(30, recScreen.Height - 50), Color.Yellow); spriteBatch.End(); base.Draw(gameTime); }