public void LoadInteraction(Obstacle obstacle, RaidHallSector sector) { RaidSceneManager.Inventory.SetObstacleState(); EventType = InteractionEventType.Obstacle; ActionType = InteractionResultType.Waiting; AreaView = sector; interactionSlot.Reset(); handButton.interactable = true; interactionSlot.Item = DarkestDungeonManager.Data.Items["supply"]["shovel"]; interactionSlot.itemIcon.sprite = DarkestDungeonManager.Data.Sprites["inv_supply+shovel"]; interactionSlot.itemIcon.enabled = true; interactionSlot.IsItemAllowed = false; if (RaidSceneManager.Inventory.ContainsItem(interactionSlot.Item)) { interactionSlot.IsItemFixed = true; interactionSlot.itemIcon.material = interactionSlot.itemIcon.defaultMaterial; } else { interactionSlot.IsItemFixed = false; interactionSlot.itemIcon.material = DarkestDungeonManager.GrayDarkMaterial; } title.text = LocalizationManager.GetString("str_obstacle_" + obstacle.StringId + "_title"); description.text = LocalizationManager.GetString("str_obstacle_" + obstacle.StringId + "_description"); ScrollOpened(); }
public void TransferToHallwaySector(RaidHallwayView hallwayView, RaidHallSector raidHallSector) { RaidSceneManager.DungeonCamera.mode = CameraMode.Follow; RaidSceneManager.DungeonCamera.Transform.position = new Vector3(raidHallSector.RectTransform.position.x, -2, -290); heroes.RectTransform.SetParent(hallwayView.hallwayPassage.RectTransform, false); heroes.RectTransform.position = hallwayView.startingPosition.position; Vector3[] corners = new Vector3[4]; raidHallSector.RectTransform.GetWorldCorners(corners); if (raidHallSector.Area.HasActiveBattle) { heroes.ranks.RectTransform.position = new Vector3(corners[0].x + (corners[3].x - corners[0].x) * 1.05f / 6, hallwayView.startingPosition.position.y, hallwayView.startingPosition.position.z); } else { heroes.ranks.RectTransform.position = new Vector3(corners[3].x, hallwayView.startingPosition.position.y, hallwayView.startingPosition.position.z); } heroes.ranks.InstantRelocation(); }
public void GetUnitOutOfDoor(RaidHallSector sector, int unitIndex) { heroes.party.Units[unitIndex].DeleteTarget(0.2f); }
public void SendUnitIntoDoor(RaidHallSector sector, int unitIndex) { heroes.party.Units[unitIndex].SetTarget(new Vector3(sector.Prop.RectTransform.position.x, heroes.party.Units[unitIndex].RectTransform.position.y + enterDoorYOffset, sector.Prop.RectTransform.position.z + enterDoorZOffset), 0.2f); }
public void LoadInteraction(Obstacle obstacle, RaidHallSector sector) { itemInteraction.LoadInteraction(obstacle, sector); }