예제 #1
0
    void Start( )
    {
        rage        = null;
        progressBar = null;
        random      = new System.Random( );
        ResetDifficulty();
        if (rage == null && GameObject.Find("RagePanel"))
        {
            rage        = GameObject.Find("RagePanel").GetComponent <RagePanelController> ( );
            progressBar = GameObject.Find("ProgressBarLabelRight").GetComponent <ProgressBarBehaviour> ( );
            player      = GameObject.Find("Player").GetComponent <PlayerControl> ( );
        }


        //gamejolt API
        if (GameJolt.API.Manager.Instance.CurrentUser != null)
        {
            //user is logged
        }
        else
        {
            //user is not logged
        }
    }
예제 #2
0
    void Start( )
    {
        rage = null;
        progressBar = null;
        random = new System.Random ( );
        ResetDifficulty ();
        if ( rage == null && GameObject.Find ( "RagePanel" ) ) {
            rage = GameObject.Find ( "RagePanel" ).GetComponent<RagePanelController> ( );
            progressBar = GameObject.Find ( "ProgressBarLabelRight" ).GetComponent<ProgressBarBehaviour> ( );
            player = GameObject.Find ( "Player" ).GetComponent<PlayerControl> ( );
        }

        //gamejolt API
        if (GameJolt.API.Manager.Instance.CurrentUser != null) {
            //user is logged
        }
        else {
            //user is not logged
        }
    }
예제 #3
0
 void Awake( )
 {
     if ( _instance == null ) {
         //If I am the first instance, make me the Singleton
         _instance = this;
         DontDestroyOnLoad ( this );
     } else {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if ( this != _instance )
             Destroy ( this.gameObject );
     }
     if ( rage == null && GameObject.Find ( "RagePanel" ) ) {
         rage = GameObject.Find ( "RagePanel" ).GetComponent<RagePanelController> ( );
         progressBar = GameObject.Find ( "ProgressBarLabelRight" ).GetComponent<ProgressBarBehaviour> ( );
         player = GameObject.Find ( "Player" ).GetComponent<PlayerControl> ( );
     }
 }