public void MoveUp_DoNotMoveIfIsLimit(float expectedY, float setY, float limit) { Vector2 _expected = new Vector2(0, expectedY); racketController.SetPosition(new Vector2(0, setY)); racketController.SetRacketLimit(limit); racketController.MoveUp(); Assert.AreEqual(_expected, racketController.GetPosition()); }
public void SetPosition(Vector2 position) { racketController.SetPosition(position); }