private void PlaceNonEquipment() { int num = this._itemWhiteList.FirstOrDefault((int wli) => LocalPlayer.Inventory._possessedItems.Any((InventoryItem pi) => pi._itemId == wli)); if (num > 0 && LocalPlayer.Inventory.RemoveItem(num, 1, false, true)) { if (BoltNetwork.isRunning) { RackAdd rackAdd = RackAdd.Create(GlobalTargets.OnlyServer); rackAdd.Slot = base.GetComponentInParent <CoopRack>().GetSlotIndex(this); rackAdd.Rack = base.GetComponentInParent <BoltEntity>(); rackAdd.ItemId = num; rackAdd.Send(); } else { this._storedItemId = num; this.SpawnItemView(); } LocalPlayer.Sfx.PlayPutDown(base.gameObject); this._addIcon.gameObject.SetActive(false); if (!this._offsetIcons) { this._addIcon.transform.parent.position = base.transform.position; } else { this._takeIcon.transform.parent.position = base.transform.position + this.IconsOffset; } } }
public override void OnEvent(RackAdd evnt) { if (evnt.Rack && evnt.Slot >= 0) { evnt.Rack.GetState<IWeaponRackState>().Slots[evnt.Slot] = evnt.ItemId; } }
public override void OnEvent(RackAdd evnt) { if (evnt.Rack && evnt.Slot >= 0) { evnt.Rack.GetState <IWeaponRackState>().Slots[evnt.Slot] = evnt.ItemId; } }
private void PlaceEquipment() { Item item = null; if (!this._billboardRotate) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.IsRightHandEmpty() ? null : LocalPlayer.Inventory.RightHand; if (inventoryItemView != null) { item = inventoryItemView.ItemCache; } } else { item = ItemDatabase.Items[this._currentAddItem]; } if (item != null && this.IsValidItem(item)) { if (LocalPlayer.Inventory.IsRightHandEmpty() || LocalPlayer.Inventory.RightHand._itemId != item._id || LocalPlayer.Inventory.IsSlotLocked(Item.EquipmentSlot.RightHand)) { if (!LocalPlayer.Inventory.RemoveItem(item._id, 1, false, true)) { return; } } else if (!LocalPlayer.Inventory.ShuffleRemoveRightHandItem()) { return; } if (BoltNetwork.isRunning && !this.hellDoorSlot) { RackAdd rackAdd = RackAdd.Create(GlobalTargets.OnlyServer); rackAdd.Slot = base.GetComponentInParent <CoopRack>().GetSlotIndex(this); rackAdd.Rack = base.GetComponentInParent <BoltEntity>(); rackAdd.ItemId = item._id; rackAdd.Send(); } else { if (this.hellDoorSlot) { this.Removed = false; this.Added = true; } this._storedItemId = item._id; this.SpawnItemView(); } Sfx.Play(SfxInfo.SfxTypes.AddItem, base.transform, true); this._addIcon.gameObject.SetActive(false); if (!this._offsetIcons) { this._addIcon.transform.parent.position = base.transform.position; } else { this._takeIcon.transform.parent.position = base.transform.position + this.IconsOffset; } } }
private IEnumerator OnDeserialized() { while (!GlobalDataSaver.Ready) { yield return(null); } yield return(null); if (this._storedItemId > 0) { while (!LocalPlayer.Inventory) { yield return(null); } yield return(null); if (BoltNetwork.isRunning) { if (BoltNetwork.isServer) { BoltEntity be = base.GetComponentInParent <BoltEntity>(); while (!be.isAttached) { yield return(null); } RackAdd add = RackAdd.Create(GlobalTargets.OnlyServer); add.Slot = base.GetComponentInParent <CoopRack>().GetSlotIndex(this); add.Rack = be; add.ItemId = this._storedItemId; this._storedItemId = 0; add.Send(); } } else { this.SpawnItemView(); } } yield break; }