public void SettingRaceLoadsTraits() { var sheet = new CharacterSheet(_testSkills); var gateway = new TestTraitGateway(); //Set up the trait var trait = new Trait(); trait.Name = "Elfy"; gateway.Traits.Add(trait); //Set up the race var elf = new Race(); elf.Traits.Add("Elfy"); elf.SizeSetting = CharacterSize.Medium; elf.HeightRange = DiceStrings.ParseDice("10d6"); elf.WeightRange = DiceStrings.ParseDice("20d8"); //sheet.SetRace (elf); var assign = new RaceSelector(new TestRacesGateway(), gateway); assign.SetRace(sheet, elf); Assert.AreEqual(elf, sheet.Race); Assert.IsTrue(sheet.Traits.Any(x => x == trait)); }
public RaceSelectorTests() { // Create a race elf = new Race(); elf.Name = "Elfy"; elf.SizeSetting = CharacterSize.Medium; elf.HeightRange = DiceStrings.ParseDice("10d6"); elf.WeightRange = DiceStrings.ParseDice("20d8"); elf.KnownLanguages.Add("Common"); elf.KnownLanguages.Add("Elvish"); elf.AvailableLanguages.Add("Draconic"); elf.AvailableLanguages.Add("Celestial"); human = new Race(); human.Name = "Human"; human.SizeSetting = CharacterSize.Medium; human.HeightRange = DiceStrings.ParseDice("2d8+30"); human.WeightRange = DiceStrings.ParseDice("3d6+100"); human.KnownLanguages.Add("Common"); var list = new List <Race>(); list.Add(elf); list.Add(human); // Configure Gateways raceGateway = EntityGateway <Race> .LoadFromList(list); raceSelectorSubject = new RaceSelector(raceGateway); }
public static void SetupSlime() { RaceSelector rc = GameObject.FindObjectOfType <RaceSelector>(); rc.SetArms(Race.Slime); rc.SetBody(Race.Slime); rc.SetLegs(Race.Slime, 1.0f); }
public static void SetupOrc() { RaceSelector rc = GameObject.FindObjectOfType <RaceSelector>(); rc.SetArms(Race.Orc); rc.SetBody(Race.Orc); rc.SetLegs(Race.Orc, 1.0f); }
public static void SetupHuman() { RaceSelector rc = GameObject.FindObjectOfType <RaceSelector>(); rc.SetArms(Race.Human); rc.SetBody(Race.Human); rc.SetLegs(Race.Human, 1.0f); }
public void SettingRaceAssignsMovement() { var sheet = new CharacterSheet(_testSkills); var fastGuy = new Race(); fastGuy.SizeSetting = CharacterSize.Small; fastGuy.HeightRange = DiceStrings.ParseDice("2d4+10"); fastGuy.WeightRange = DiceStrings.ParseDice("2d4+100"); fastGuy.BaseMovementSpeed = 45; var assign = new RaceSelector(new TestRacesGateway(), new TestTraitGateway()); assign.SetRace(sheet, fastGuy); Assert.AreEqual(45, sheet.Movement.BaseMovement.TotalValue); }
public void SettingRaceCalculatesSize() { var sheet = new CharacterSheet(CharacterStrategy.Default()); var smallGuy = new Race(); smallGuy.SizeSetting = CharacterSize.Small; smallGuy.HeightRange = DiceStrings.ParseDice("2d4+10"); smallGuy.WeightRange = DiceStrings.ParseDice("2d4+100"); var assign = new RaceSelector(raceGateway); raceSelectorSubject.SetRace(sheet, smallGuy); Assert.Equal(CharacterSize.Small, sheet.Size.Size); Assert.True(sheet.Size.Height >= 12); Assert.True(sheet.Size.Weight >= 102); }
public void SettingRaceCalculatesSize() { var gateway = new TestTraitGateway(); var sheet = new CharacterSheet(_testSkills); var smallGuy = new Race(); smallGuy.SizeSetting = CharacterSize.Small; smallGuy.HeightRange = DiceStrings.ParseDice("2d4+10"); smallGuy.WeightRange = DiceStrings.ParseDice("2d4+100"); var assign = new RaceSelector(new TestRacesGateway(), gateway); assign.SetRace(sheet, smallGuy); Assert.AreEqual(CharacterSize.Small, sheet.Size.Size); Assert.GreaterOrEqual(sheet.Size.Height, 12); Assert.GreaterOrEqual(sheet.Size.Weight, 102); }
static void Main(string[] args) { int classIndex = 0; int raceIndex = 0; Character character = new Character(); character.Race = RaceSelector.SelectRace(); character.CharachterClass = ClassSelector.BuildClass(); Console.WriteLine(); Console.WriteLine("You have chosen: " + ClasessData.Classes[classIndex]); Console.WriteLine("You have chosen: " + RacesData.Races[raceIndex]); Console.WriteLine("Time to set your stats"); var command = Console.ReadLine(); StatRollerService.SetStates(character.Race, character); Console.WriteLine("Time to choose your background"); Console.WriteLine("This will help you with extra set of skills to select"); Console.WriteLine("Your background also informers your charachters traits. These charachter traits are suggestions, not absolute rules"); Console.WriteLine("But your background is way more than only your skills. For more details, read the players manual. Starting at page 126"); SkillListBuilder.SelectSkills(character); BuildTextFile.PrintCharachterToTextFile(character); }
public static void Kill() { RaceSelector rc = GameObject.FindObjectOfType <RaceSelector>(); rc.SetAnimationDie(); }
public static void FindHeight() { RaceSelector rc = GameObject.FindObjectOfType <RaceSelector>(); Debug.Log(rc.FindLocalMiddlePoint()); }