void Start() { raceIntMngr = raceInterfaceObj.GetComponent <RaceInterfaceManager>(); playerData = playerDataObj.GetComponent <PlayerData>(); loadTracksArr(); helperGameObjectsMgr = HelperGameObjectsObj.GetComponent <HelperGameObjectsManager>(); }
static public void resetCollisionCounter(int _trackNr, RaceInterfaceManager _raceIntMgr) { trackNr = _trackNr; _raceIntMgr.getComplimentObj().GetComponent <ComplimentManager>().setOffComplimentText(); collHwMnBands = 0; collHwMnOpponents = 0; sensorLastColl = 0; sensorsHwMn = 0; sensorNr = 0; sensorLastNr = -1; sensorNoCollisionCount = 0; }