public float calc_Fox_Runge_Kutta(float f, float r, float ts) { Rabbit rab = new Rabbit(); Fox fx = new Fox(); float k1 = 0; float k2 = 0; float k3 = 0; float k4 = 0; float n1 = 0; float n2 = 0; float n3 = 0; k1 = fx.fox_model(f, r); //f(y) n1 = rab.rabbit_model(r, f); float tmp = f + (ts / 2) * k1; float tmp2 = r + (ts / 2) * n1; k2 = fx.fox_model((tmp), tmp2); //f(y+(h/2)k1) n2 = rab.rabbit_model(tmp2, tmp); tmp = f + (ts / 2) * k2; tmp2 = r + (ts / 2) * n2; k3 = fx.fox_model((tmp), tmp2); //f(y+(h/2)k2) n3 = rab.rabbit_model(tmp2, tmp); tmp = f + ts * k3; tmp2 = r + (ts / 2) * n3; k4 = fx.fox_model((tmp), tmp2); //f(y+ hk3) f = f + ts * (k1 + 2 * k2 + 2 * k3 + k4) / 6; //y + h*(k1 + 2 * k2 + 2 * k3 + k4)/6 return f; }
public void RabbitMq(int messageSize, long numberOfMessages) { using (var rabbitMq = new Rabbit()) { new ShootoutTest(rabbitMq, rabbitMq).Run(messageSize, numberOfMessages); } }
static void CombineVariances() { ReturnOneAnimal pickGiraffe = new ReturnOneAnimal(ReturnGiraffe); Giraffe giraffe = new Giraffe(); Rabbit rabbit = new Rabbit(); pickGiraffe(rabbit, giraffe); }
private void OnTriggerEnter(Collider collider) { Rabbit rabbit = collider.GetComponent <Rabbit>(); if (rabbit) { IsTouch = true; } }
public void SetUp() { _livesMock = Substitute.For <ILivesComponent>(); var statsMock = Substitute.For <IRabbitStats>(); _mockedDependenciesRabbit = new Rabbit(_livesMock, statsMock); InitRabbit(); InitOrc(); }
public void RabbitMq() { const long numberOfMessages = 1000000; using (var rabbitMq = new Rabbit()) { new ShootoutTest(rabbitMq, rabbitMq).Run(1000, numberOfMessages); } }
private void OnTriggerExit(Collider collider) { Rabbit rabbit = collider.GetComponent <Rabbit>(); if (rabbit) { IsTouch = false; } }
public override void GetFood(Rabbit _raabit) { _raabit.GetFood(satiety); FoodManager.GetInstance.PushPoolObject(foodType, this.gameObject); FoodManager.GetInstance.field_Foods.Remove(this.gameObject); this.gameObject.SetActive(false); }
private void OnTriggerEnter(Collider collider) { Rabbit rabbit = collider.GetComponent <Rabbit>(); if (rabbit && !IsTouch) { IsTouch = true; _teleportController.TeleportEvent.Invoke(); } }
private void button2_Click(object sender, EventArgs e) { Rabbit rabbit = new Rabbit(); Tortoise tortoise = new Tortoise(); Thread t1 = new Thread(() => rabbit.Run(this.richTextBox1)); Thread t2 = new Thread(() => tortoise.Run(this.richTextBox2)); t1.Start(); t2.Start(); }
void OnTriggerEnter2D(Collider2D collider) { Rabbit rabit = collider.GetComponent <Rabbit>(); if (rabit != null) { rabit.dieSoundPLay(); LevelController.current.onRabitDeath(rabit); } }
public void Demonstrate() { Animal cat = new Cat(); Animal rabbit = new Rabbit(); Animal dog = new Dog(); System.Console.WriteLine(cat.Name); System.Console.WriteLine(rabbit.Name); System.Console.WriteLine(dog.Name); }
static void BrokenCovariance() { // An example showing how the covariance is broken wrt // Arrays in C# Animal[] animals = new Giraffe[10]; // Although the below code doesn't throw a compile time error, it will // fail at runtime because Rabbit != Giraffe animals[4] = new Rabbit(); }
private void OnTriggerEnter2D(Collider2D collision) { Rabbit rab = collision.GetComponent <Rabbit>(); if (rab != null) { rab.hitted(); Destroy(this.gameObject); } }
static void MethodParamContravariance() { UseSpecificAnimals useSpecificAnimals = new UseSpecificAnimals(UseUnspecificAnimals); // While the delegate can accept the method which less derived params, // the method itself requires that correct objects are passed. Giraffe giraffe = new Giraffe(); Rabbit rabbit = new Rabbit(); useSpecificAnimals(giraffe, rabbit); }
public IActionResult Post([FromBody] Rabbit model) { if (ModelState.IsValid) { //save in 'database' myRabbits.Add(model); return(Ok()); } return(BadRequest()); }
protected override void OnRabitHit(Rabbit rabit) { if (!LevelController.current.getFruitsCMPX().Contains(int.Parse(this.transform.name))) { LevelController.current.getFruitsCMPX().Add(int.Parse(this.transform.name)); } LevelController.current.addFruit(); this.CollectedHide(); }
void OnTriggerEnter2D(Collider2D collider) { Rabbit rabbit = collider.GetComponent <Rabbit> (); if (rabbit != null) { LevelController.current.OnRabbitDeath(rabbit); rabbit.GetComponent <Animator> ().SetTrigger("die"); } }
public void GetRabbitAge() { var animal = new Rabbit { Name = "rabbit1", AgeInHumanYears = 3 }; var expected = 60; var actual = animal.AgeInRabbitYears; Assert.AreEqual(expected, actual); }
// todo: public void Mutation(ref Rabbit children) { var item1 = Rand.Next(_dnaElementsCount); children.Dna.Gene[item1] = Rand.Next(RandomMaxValue); var item2 = Rand.Next(_dnaElementsCount); children.Dna.Gene[item2] = Rand.Next(RandomMaxValue); }
public void InitializeRabbitTest() { mockChannel.Setup(c => c.CreateBasicProperties()).Returns(mockProperties.Object); mockChannel.Setup(c => c.IsClosed).Returns(true); mockChannel.Setup(c => c.IsClosed).Returns(false); mockConnection.Setup(c => c.CreateModel()).Returns(mockChannel.Object); mockConnection.Setup(c => c.IsOpen).Returns(true); mockFactory.Setup(f => f.CreateConnection()).Returns(mockConnection.Object); subject = new Rabbit(mockFactory.Object, null, false, expectedPrefetch); }
/// <summary> /// Adds the rabbit. /// </summary> public void AddRabbit() { Rabbit newRabbit = new Rabbit(this.initialRabbitPosition, 0.75f); this.Owner.AddChild(newRabbit.Entity); this.rabbits.Add(newRabbit); this.lastRabbit = newRabbit; this.NotifyNewScore(); }
void OnCollisionEnter2D(Collision2D collision) { Rabbit rabit = collision.gameObject.GetComponent <Rabbit>(); if (rabit != null) { hit(rabit); rabit.hitted(); } }
override public PlayerBase ProducePlayer() { var player = base.ProducePlayer(); if (player == null) { player = new Rabbit(); } return(player); }
private void Reset() { this.turtle = new Turtle(4, 3); this.rabbit = new Rabbit(15, 5); turtleLabel.Left = 12; rabbitLabel.Left = 12; startButton.Enabled = true; turtleButton.Enabled = true; rabbitButton.Enabled = true; timer1.Stop(); }
/// <summary> /// Adds the rabbit. /// </summary> public void AddRabbit() { Rabbit newRabbit = new Rabbit(this.initialRabbitPosition, 0.75f); this.Owner.AddChild(newRabbit.Entity); this.rabbits.Add(newRabbit); this.lastRabbit = newRabbit; this.NotifyNewScore(); }
public bool AllowOccupant(Rabbit requester) { if (occupied) { return(false); } occupant = requester; occupied = true; return(true); }
private void ShowEffect(Point3D p, Map map) { Effects.SendLocationParticles(EffectItem.Create(p, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); int z = Utility.Random(3) + 3; for (int x = 0; x < z; x++) { BaseCreature rabbit = new Rabbit(); rabbit.MoveToWorld(p, map); } }
private static KeyValuePair <int, double> GetChartPoint(Rabbit rabbit) { var binary = string.Empty; for (int i = 0; i < 4; i++) { binary += Convert.ToString(rabbit.Dna.Gene[i], 2); } return(new KeyValuePair <int, double>(Convert.ToInt32(binary, 2), Math.Round(rabbit.Fitness, 2))); }
void OnTriggerEnter2D(Collider2D collider) { Rabbit rabit = collider.GetComponent <Rabbit>(); Vector3 r_pos = rabit.transform.localPosition; Vector3 this_pos = transform.parent.localPosition; if (rabit != null && this_pos.y < r_pos.y && !rabit.isDead()) { orc.die(); } }
void OnTriggerEnter2D(Collider2D collider) { if (!this.hideAnimation) { Rabbit rabbit = collider.GetComponent <Rabbit>(); if (rabbit != null) { this.OnRabbitHit(rabbit); } } }
public ActionResult Edit([Bind(Include = "RabbitID,Owner,Age")] Rabbit rabbit) { if (ModelState.IsValid) { db.Entry(rabbit).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.Owner = new SelectList(db.Owners, "OwnerID", "Name", rabbit.Owner); return(View(rabbit)); }
void OnTriggerEnter2D(Collider2D other) { if (!_hideAnimation) { Rabbit rabit = other.GetComponent <Rabbit>(); if (rabit != null) { OnRabitHit(rabit); } } }
void OnTriggerStay(Collider other) { if (!targetRabbit) { if (other.gameObject.CompareTag("rabbit") && !other.isTrigger) { targetRabbit = other.gameObject.GetComponent <Rabbit>(); state = WolfState.Hunting; } } }
float getRabbitDirection(Rabbit rabbit) { if (rabbit.transform.position.x < this.transform.position.x) { return(1); } else { return(-1); } }
public void GetNumberOfCatsInShelterTest() { var shelter = new ShelterRepository(1); Rabbit rabbit = new Rabbit { Name = "rabbit", AgeInHumanYears = 2 }; //shelter.AddAnimal(rabbit); var expected = 0; var actual = shelter.GetNumberOfCatsInShelter(); Assert.AreEqual(expected, actual); }
protected override void OnRabitHit(Rabbit rabbit) { if (rabbit.IsBig()) { rabbit.MakeNormalScale(); } else { LevelController.current.OnRabbitDeath(rabbit); } this.CollectedHide(); }
public float calc_Rabbit_Runge_Kutta(float r, float f, float ts) { Rabbit rab = new Rabbit(); Fox fx = new Fox(); float k1 = 0; float k2 = 0; float k3 = 0; float k4 = 0; float m1 = 0; float m2 = 0; float m3 = 0; //k1 = rproxy.pop_inc(r, f); //f(y) k1 = rab.rabbit_model(r, f); m1 = fx.fox_model(f, r); float tmp = r + (ts / 2) * k1; float tmp2 = f + (ts / 2) * m1; //k2 = rproxy.pop_inc((tmp), f); //f(y+(h/2)k1) k2 = rab.rabbit_model((tmp), tmp2); m2 = fx.fox_model((tmp2), tmp); tmp = r + (ts / 2) * k2; tmp2 = f + (ts / 2) * m2; //k3 = rproxy.pop_inc((tmp), f); //f(y+(h/2)k2) k3 = rab.rabbit_model((tmp), tmp2); m3 = fx.fox_model((tmp2), tmp); tmp = r + ts * k3; tmp2 = f + ts * m3; //k4 = rproxy.pop_inc((tmp), f); //f(y+ hk3) k4 = rab.rabbit_model((tmp), tmp2); //y + h*(k1 + 2 * k2 + 2 * k3 + k4)/6 r = r + ts * (k1 + 2 * k2 + 2 * k3 + k4) / 6; return r; }
/// <summary> /// Creates the explosion. /// </summary> /// <param name="rabbit1">The rabbit1.</param> private void CreateExplosion(Rabbit rabbit1) { Vector2 explosionPosition = new Vector2(rabbit1.Transform2D.X, rabbit1.Transform2D.Y); this.explosionTransform.X = explosionPosition.X; this.explosionTransform.Y = explosionPosition.Y; this.explosionSystem.Emit = true; WaveServices.TimerFactory.CreateTimer("explosionTimer", TimeSpan.FromSeconds(1), () => { this.explosionSystem.Emit = false; }, false); SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Explosion); }
public void createRabbit(int x, int y) { Rabbit tempRabbit = new Rabbit(this, x, y); if (fields[x, y].animal == null) { animalList.Add(tempRabbit); fields[x, y].animal = tempRabbit; } }
public void Start() { _rabbitComponent = transform.parent.GetComponent<Rabbit>(); }
public double[,] rabbit_fox_horizontal_diff_ts(float r, float r_ts, float f, float f_ts, int yr, string r_integ_method, string f_integ_method) { int ts_factor = 10; //time step factor, to define numer of loops in unit of time, e.g. if ts=0.1 then we will have 10 loops in each unit of time float ts; if (r_ts > f_ts) ts = f_ts; else if (r_ts > f_ts) ts = r_ts; else ts = r_ts; if (ts >= 0.1) { ts_factor = 10; } else if (ts >= 0.009) //>=0.01 { ts_factor = 100; } else if (ts >= 0.0009) //>=0.001 ts_factor = 1000; //ts_factor = 1000; Rabbit rab = new Rabbit(); Fox fx_m = new Fox(); RungeKutta rk = new RungeKutta(); //the system will loop for each time step //int lp = Convert.ToInt32(Math.Truncate(yr / 0.1)); //total number of loop due to the defined year int lp = yr * ts_factor; lp = lp + 1; // r_result = new double[lp]; //array for rab //f_result = new double[lp]; //array for fox double[,] result = new double[lp, 2]; double[] t = new double[3]; t[1] = Convert.ToDouble(r_ts.ToString("#.####")); //time step of rabbit t[2] = Convert.ToDouble(f_ts.ToString("#.####")); //time step of fox int temp_r_ts = Convert.ToInt16(r_ts * ts_factor); int temp_f_ts = Convert.ToInt16(f_ts * ts_factor); float rx = r; float ry = f; float fx = r; float fy = f; for (int i = 1; i < lp; i++) { int m = i % temp_r_ts; //m for maintaining result of % operation if (m == 0 && i > 0) //check if the current time step is valid to run rabit model { if (r_integ_method == "Runge-Kutta") // Runge-Kutta integration of rabbit model { rx = rk.calc_Rabbit_Runge_Kutta(rx, ry, r_ts); } else rx = rx + rab.rabbit_model(rx, ry) * r_ts; //rx = rx + rabbit_with_diff_func(rx, ry) * r_ts; r = rx; } int n = i % temp_f_ts; if (n == 0 && i > 0) //check if the current time step is valid to run fox model { if (m == 0) fx = r; if (f_integ_method == "Runge-Kutta") // for Runge-Kutta integration of fox model { fy = rk.calc_Fox_Runge_Kutta(fy, fx, f_ts); } else fy = fy + fx_m.fox_model(fy, fx) * f_ts; //fy = fy + fox_with_diff_func(fy, fx) * f_ts; f = fy; fx = r; } if (m == 0) //if the time step meets ts of rabbit then copy value of f ry = f; //r_result[i] = r; // Convert.ToDouble(r.ToString("#.##")); result[i,0] = r; if (f >= 0) //f_result[i] = f; result[i, 1] = f; else //if fox pop <0 set it to 0 { f = 0; //f_result[i] = 0; result[i, 1] = 0; } if (result[i, 0] < 0) // (r_result[i] < 0) { //r_result[i] = 0;//if rab pop<0 then set the pop value to 0 and quit //f_result[i] = 0; result[i, 0] = 0;//if rab pop<0 then set the pop value to 0 and quit result[i, 1] = 0; break; } } return result; }
public double[,] rabbit_fox_horizontal_same_ts(float r, float f, int yr, float ts, string r_integ_method, string f_integ_method) { int ts_factor = 10; //time step factor, to define numer of loops in unit of time, e.g. if ts=0.1 then we will have 10 loops in each unit of time if (ts >= 0.1) { ts_factor = 10; } else if (ts >= 0.009) //>=0.01 { ts_factor = 100; } else if (ts >= 0.0009) //>=0.001 ts_factor = 1000; //ts_factor = 1000; Rabbit rab = new Rabbit(); Fox fx = new Fox(); RungeKutta rk = new RungeKutta(); //the system will loop according to the defined time step //int lp = Convert.ToInt16(Math.Truncate(yr / ts)); //total number of loop due to the defined time step //int lp = Convert.ToInt32(Math.Truncate(yr / 0.1)); //10 timestep in 1 year int lp = yr * ts_factor; lp = lp + 2; double[,] result = new double[lp, 2]; float fr = r; //rabbit population for fox model for (int i = 1; i < lp; i++) { //if (i % (Convert.ToInt16(Math.Truncate(ts * 10))) == 0) if (i % (Convert.ToInt16(ts * ts_factor)) == 0) { //run rabbit model if (r_integ_method == "Runge-Kutta") // for Runge-Kutta integration of rabbit { r = rk.calc_Rabbit_Runge_Kutta(r, f, ts); } else //for euler integration r = r + rab.rabbit_model(r, f) * ts; // r = r + rabbit_with_diff_func(r, f) * ts; //rabbit with px/(q+x) function than bx //run fox model if (f_integ_method == "Runge-Kutta") // for Runge-Kutta integration of fox model { f = rk.calc_Fox_Runge_Kutta(f, fr, ts); } else f = f + fx.fox_model(f, fr) * ts; //f = f + fox_with_diff_func(f, fr) * ts; //fox with px/(q+x) function than bx fr = r; //update current rabbit population for fox model if (r < 0) result[i, 0] = 0; else result[i, 0] = r; //Convert.ToDouble(r.ToString("#.##")); if (f < 0) result[i, 1] = 0; else result[i, 1] = f; // Convert.ToDouble(f.ToString("#.##")); if (result[i, 0] < 0) //(result[i, 0] < 1) { result[i, 0] = 0; //if pop<0 then set the pop value to 0 result[i, 1] = 0; break; } } else { if (r < 0) //(result[i, 0] < 1) { result[i, 0] = 0; //if pop<0 then set the pop value to 0 result[i, 1] = 0; break; } else { result[i, 0] = r; result[i, 1] = f; } } } return result; }
public void Visit(Rabbit rabbit) { Interlocked.Increment(ref this.rabbits); }
public void createRabbit() { var field = getAvailableField(); Rabbit tempRabbit = new Rabbit(this, posX, posY); field.animal = tempRabbit; animalList.Add(tempRabbit); }
public void Start() { _rabbitComponent = GetComponent<Rabbit>(); }
private static Rabbit CreateRabbitWith50Health(Image rabbitImage, Point position) { var rabbit = new Rabbit(rabbitImage, position); rabbit.SetHealth(50); return rabbit; }
public void Start() { _rabbitComponent = GetComponent<Rabbit>(); _rabbitComponent.SetIdle(IsIdle); }
private void GetNNStat(string type) { // По каждой папке изучаемого ... foreach (var rabbit in rabbits) { // Path.GetFileName(rabbit) возвращает название папки кролика // ...//Батчаев Роберт -> Батчаев Роберт string nn_path = Path.Combine(rabbit, "сети"); Network[] networks = new Network[0]; if(type == "way") { networks = new Network[4]{ Network.Load(Path.Combine(nn_path,"network-1.nn")), Network.Load(Path.Combine(nn_path,"network-2.nn")), Network.Load(Path.Combine(nn_path,"network-3.nn")), Network.Load(Path.Combine(nn_path,"network-4.nn")) }; } else if(type == "angle") { networks = new Network[4]{ Network.Load(Path.Combine(nn_path,"network-0.nn")), Network.Load(Path.Combine(nn_path,"network-90.nn")), Network.Load(Path.Combine(nn_path,"network-180.nn")), Network.Load(Path.Combine(nn_path,"network-270.nn")) }; } Rabbit _rabbit = new Rabbit(networks); // Пути к файлам статистик ходов исследуемых stats = Directory.GetFiles(Path.Combine(rabbit, "ходы"), "*.txt"); Dictionary<string, NNWalkingStat> walks = new Dictionary<string, NNWalkingStat>(); Dictionary<string, NNWalkingStat> walks_rage = new Dictionary<string, NNWalkingStat>(); foreach (var stat in stats) { walks.Add( stat, _rabbit.GetSteps(stat, false)); walks_rage.Add(stat, _rabbit.GetSteps(stat, true)); } NNWalkingStat totalWalk = NNWalkingStat.Sum(walks); NNWalkingStat totalWalkRage = NNWalkingStat.Sum(walks_rage); StringBuilder sb = new StringBuilder(); string path = string.Empty; sb.AppendLine("totalErrors\tbonuses\tup\tright\tdown\tleft\ttotalGoods"); sb.AppendLine( totalWalk.totalErrors + "\t" + totalWalk.totalBonuses + "\t" + totalWalk.totalWays[0] + "\t" + totalWalk.totalWays[1] + "\t" + totalWalk.totalWays[2] + "\t" + totalWalk.totalWays[3] + "\t" + totalWalk.totalGoods ); path = "\\[automated]ошибки-без-встряхивания.txt"; System.IO.File.WriteAllText(rabbit + path, sb.ToString()); sb.Clear(); sb.AppendLine("totalErrors\tbonuses\tup\tright\tdown\tleft\ttotalGoods"); sb.AppendLine( totalWalkRage.totalErrors + "\t" + totalWalkRage.totalBonuses + "\t" + totalWalkRage.totalWays[0] + "\t" + totalWalkRage.totalWays[1] + "\t" + totalWalkRage.totalWays[2] + "\t" + totalWalkRage.totalWays[3] + "\t" + totalWalkRage.totalGoods ); path = "\\[automated]ошибки-со-встряхиванием.txt"; System.IO.File.WriteAllText(rabbit + path, sb.ToString()); }//foreach (var rabbit in rabbits) MessageBox.Show(""); Application.Exit(); }
/// <summary> /// Creates the explosion. /// </summary> /// <param name="rabbit1">The rabbit1.</param> /// <param name="rabbit2">The rabbit2.</param> private void CreateExplosion(Rabbit rabbit1, Rabbit rabbit2) { var explosionSystem = this.explosionParticles; var explosionTransform = this.explosionTransform; if (explosionSystem == null || explosionTransform == null) { return; } Vector2 rabbit1Position = new Vector2(rabbit1.Transform2D.X, rabbit1.Transform2D.Y); Vector2 rabbit2Position = new Vector2(rabbit2.Transform2D.X, rabbit2.Transform2D.Y); Vector2 distance = rabbit2Position - rabbit1Position; float length = distance.Length(); distance.Normalize(); Vector2 explosionPosition = rabbit1Position + distance * length / 2; explosionTransform.X = explosionPosition.X; explosionTransform.Y = explosionPosition.Y; explosionSystem.Emit = true; WaveServices.TimerFactory.CreateTimer("explosionTimer", TimeSpan.FromSeconds(0.1), () => { explosionSystem.Emit = false; }, false); SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Explosion); }
/// <summary> /// Creates the explosion. /// </summary> /// <param name="rabbit1">The rabbit1.</param> private void CreateExplosion(Rabbit rabbit1) { var explosionSystem = this.explosionParticles; var explosionTransform = this.explosionTransform; if (explosionSystem == null || explosionTransform == null) { return; } Vector2 explosionPosition = new Vector2(rabbit1.Transform2D.X, rabbit1.Transform2D.Y); explosionTransform.X = explosionPosition.X; explosionTransform.Y = explosionPosition.Y; explosionSystem.Emit = true; WaveServices.TimerFactory.CreateTimer("explosionTimer", TimeSpan.FromSeconds(0.1), () => { explosionSystem.Emit = false; }, false); SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Explosion); }
public virtual void Visit(Rabbit rabbit) { }
private static Rabbit CreateRabbitWith50Health(Vector2D position) { var rabbit = new Rabbit(position, new Size(0.1f)); rabbit.SetHealth(50); return rabbit; }