예제 #1
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 public SubMesh(int io, int ic, RWMaterial m) => (IndexOffset, IndexCount, Material) = (io, ic, m);
예제 #2
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 public ClumpMaterialInfo(FOModelRenderType renderType, RWMaterial rwMaterial) =>
 (RenderType, RWMaterial) = (renderType, rwMaterial);
예제 #3
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 public static (Texture, Sampler) LoadTexture(this IAssetLoader <Texture> loader, FilePath basePath, RWMaterial material) =>