public SubMesh(int io, int ic, RWMaterial m) => (IndexOffset, IndexCount, Material) = (io, ic, m);
public ClumpMaterialInfo(FOModelRenderType renderType, RWMaterial rwMaterial) => (RenderType, RWMaterial) = (renderType, rwMaterial);
public static (Texture, Sampler) LoadTexture(this IAssetLoader <Texture> loader, FilePath basePath, RWMaterial material) =>