private void Update() { if (gameObject.activeInHierarchy) { rValueText.text = RValue.ToString(); gValueText.text = GValue.ToString(); bValueText.text = BValue.ToString(); newColor = new Color32(System.Convert.ToByte(RValue), System.Convert.ToByte(GValue), System.Convert.ToByte(BValue), 255); colorPreview.color = newColor; } if (timer > 0) { timer -= Time.deltaTime; } else { if (mouseDownIncrease) { IncreaseColorValue((int)rGB); } if (mouseDownDecrease) { DecreaseColorValue((int)rGB); } } }
public override string ToString() { string op = ""; switch (Operation) { case Opcode.EQ: op = "=="; break; case Opcode.LT: op = "<"; break; case Opcode.LE: op = "<="; break; case Opcode.ADD: op = "+"; break; case Opcode.SUB: op = "-"; break; case Opcode.MUL: op = "*"; break; case Opcode.DIV: op = "/"; break; case Opcode.AND: op = "and"; break; case Opcode.OR: op = "or"; break; case Opcode.POW: op = "^"; break; } string assignVal = mAssignmentLvalue != null ? mAssignmentLvalue + " = " : ""; string retVal = String.Format("{0}{1} {2} {3}", assignVal, LValue.ToString().Trim(), op, RValue.ToString().Trim()); if (mAssignmentLvalue != null) { retVal += "\n"; } if (assignVal == "" && LocalName != null) { return(LocalName); } return(retVal); }
public override string ToAssemblyString() { return("add " + LValue.Name + ", -" + RValue.ToString()); }
public override void ToString(NodeStringBuilder strBuilder) { LValue.ToString(strBuilder); strBuilder.Append($" {OperatorToken} "); RValue.ToString(strBuilder); }
public override void ToString(NodeStringBuilder strBuilder) { LValue.ToString(strBuilder); strBuilder.Append($" {AssignmentToken} "); RValue.ToString(strBuilder); }