void InitializeAllyWeaponItems(RTSAllyComponentSpecificFields _specific, RTSAllyComponentsAllCharacterFields _allFields) { var _tpcAllyCompsToInit = (RTSAllyComponentsAllCharacterFieldsWrapper)_allFields; AssualtRifleType = _tpcAllyCompsToInit.AssualtRifleType; PistolType = _tpcAllyCompsToInit.PistolType; ShotgunType = _tpcAllyCompsToInit.ShotgunType; SniperRifleType = _tpcAllyCompsToInit.SniperRifleType; FistType = _tpcAllyCompsToInit.FistType; KnifeType = _tpcAllyCompsToInit.KnifeType; AxeType = _tpcAllyCompsToInit.AxeType; CrossbowType = _tpcAllyCompsToInit.CrossbowType; KatanaType = _tpcAllyCompsToInit.KatanaType; }
//void Update() //{ // //SE_CheckForAttack(); //} #endregion #region Handlers private void OnInitializeAllyComponents(RTSAllyComponentSpecificFields _specificComps, RTSAllyComponentsAllCharacterFields _allAllyComps) { var _RPGallAllyComps = (AllyComponentsAllCharacterFieldsRPG)_allAllyComps; if (_specificComps.bBuildCharacterCompletely) { var _rpgCharAttr = _RPGallAllyComps.bUseAStarPath == false ? ((AllyComponentSpecificFieldsRPG)_specificComps).RPGCharacterAttributesObject : ((AllyComponentSpecificFieldsRPG)_specificComps).ASTAR_RPGCharacterAttributesObject; this.baseDamage = _rpgCharAttr.baseDamage; if (_rpgCharAttr.currentWeaponConfig != null) { this.currentWeaponConfig = _rpgCharAttr.currentWeaponConfig; } } animator = GetComponent <Animator>(); character = GetComponent <RPGCharacter>(); PutWeaponInHand(currentWeaponConfig); SetAttackAnimation(); //InvokeRepeating("SE_CheckForAttack", 1f, checkForAttackRate); }
private void OnInitializeAllyComponents(RTSAllyComponentSpecificFields _specificComps, RTSAllyComponentsAllCharacterFields _allAllyComps) { var _RPGallAllyComps = (AllyComponentsAllCharacterFieldsRPG)_allAllyComps; if (_specificComps.bBuildCharacterCompletely) { var _rpgCharAttr = ((AllyComponentSpecificFieldsRPG)_specificComps).RPGCharacterAttributesObject; this.damageSounds = _rpgCharAttr.damageSounds; this.deathSounds = _rpgCharAttr.deathSounds; this.deathVanishSeconds = _rpgCharAttr.deathVanishSeconds; this.animatorController = _rpgCharAttr.animatorController; this.animatorOverrideController = _rpgCharAttr.animatorOverrideController; this.characterAvatar = _rpgCharAttr.characterAvatar; this.animatorForwardCap = _rpgCharAttr.animatorForwardCap; this.audioSourceSpatialBlend = _rpgCharAttr.audioSourceSpatialBlend; this.colliderCenter = _rpgCharAttr.colliderCenter; this.colliderRadius = _rpgCharAttr.colliderRadius; this.colliderHeight = _rpgCharAttr.colliderHeight; this.moveSpeedMultiplier = _rpgCharAttr.moveSpeedMultiplier; //RPG Character Moving this.MyStationaryTurnSpeed = _rpgCharAttr.stationaryTurnSpeed; this.MyMovingTurnSpeed = _rpgCharAttr.movingTurnSpeed; this.MyMoveThreshold = _rpgCharAttr.moveThreshold; this.MyAnimatorForwardCap = _rpgCharAttr.animatorForwardCap; this.MyAnimationSpeedMultiplier = _rpgCharAttr.animationSpeedMultiplier; } AddRequiredComponents(); bInitializedAlly = true; }
protected override void OnAllyInitComps(RTSAllyComponentSpecificFields _specific, RTSAllyComponentsAllCharacterFields _allFields) { //Make Sure Base is Called Before Override base.OnAllyInitComps(_specific, _allFields); var _RPGallAllyComps = (AllyComponentsAllCharacterFieldsRPG)_allFields; var _rpgCharAttr = ((AllyComponentSpecificFieldsRPG)_specific).RPGCharacterAttributesObject; //Set Important NavMeshAgent Attributes myNavAgent.speed = _rpgCharAttr.navMeshAgentSteeringSpeed; myNavAgent.stoppingDistance = _rpgCharAttr.navMeshAgentStoppingDistance; myNavAgent.autoBraking = false; myNavAgent.updateRotation = false; myNavAgent.updatePosition = true; this.bUseAStarPath = _RPGallAllyComps.bUseAStarPath; //Behavior Tree Init MyBehaviourChoice = _RPGallAllyComps.MyBehaviourChoice; bUsingBehaviorTrees = _RPGallAllyComps.bUseBehaviourTrees; if (MyBehaviourChoice == BehaviourFrameworkChoice.BehaviorDesigner) { InitializeBehaviorDesignerTree(_specific, _RPGallAllyComps, _rpgCharAttr); } else if (MyBehaviourChoice == BehaviourFrameworkChoice.UNode) { InitializeUNodeTree(_specific, _RPGallAllyComps, _rpgCharAttr); } }
protected override void InitializeAlly(RTSAllyComponentSpecificFields _specific, RTSAllyComponentsAllCharacterFields _allFields) { AllyFaction = _specific.AllyFaction; GeneralCommander = _specific.GeneralCommander; if (_allFields.bBuildLOSChildObject) { LOSTransform = _specific.LOSChildObjectTransform; } if (gamemode == null) { Debug.LogError("No gamemode on ai player!"); } //Adding To PartyMan Is Delayed Because AllyStatController //Is Not Added Before AllyMember StartCoroutine(InitializeAllyCoroutine()); //Create Overrideable Late Start to Accommodate //Assets Having Long StartUp Invoke("OnDelayStart", 0.5f); }
protected override void OnAllyInitComponents(RTSAllyComponentSpecificFields _specific, RTSAllyComponentsAllCharacterFields _allFields) { base.OnAllyInitComponents(_specific, _allFields); var _RPGallAllyComps = (AllyComponentsAllCharacterFieldsRPG)_allFields; this.bUseAStarPath = _RPGallAllyComps.bUseAStarPath; }
private void OnInitializeAllyComponents(RTSAllyComponentSpecificFields _specificComps, RTSAllyComponentsAllCharacterFields _allAllyComps) { var _RPGallAllyComps = (AllyComponentsAllCharacterFieldsRPG)_allAllyComps; if (_specificComps.bBuildCharacterCompletely) { var _rpgCharAttr = _RPGallAllyComps.bUseAStarPath == false ? ((AllyComponentSpecificFieldsRPG)_specificComps).RPGCharacterAttributesObject : ((AllyComponentSpecificFieldsRPG)_specificComps).ASTAR_RPGCharacterAttributesObject; this.abilities = _rpgCharAttr.abilities; if (_rpgCharAttr.energyBar != null) { this.energyBar = _rpgCharAttr.energyBar; } if (_rpgCharAttr.outOfEnergy != null) { this.outOfEnergy = _rpgCharAttr.outOfEnergy; } } audioSource = GetComponent <AudioSource>(); InitializeAbilityDictionary(); InvokeRepeating("SE_AddEnergyPoints", 1f, addStaminaRepeatRate); }