/// <summary> /// Sets source state. /// </summary> /// <param name="state">New source state.</param> protected void SetState(RTP_SourceState state) { if (m_State == RTP_SourceState.Disposed) { return; } if (m_State != state) { m_State = state; OnStateChaged(); } }
/// <summary> /// Sets source state. /// </summary> /// <param name="state">New source state.</param> protected void SetState(RTP_SourceState state) { if(m_State == RTP_SourceState.Disposed){ return; } if(m_State != state){ m_State = state; OnStateChaged(); } }