private void Working() { RTMath.ThreadInitRnd(); for (int i = 0; i < pIndex; ++i) { if (IsDestroied) { return; } Item item = items[i]; Color color = Color.black; for (int s = 0; s < numSamples; ++s) { float u = (item.i + RTMath.Rnd01()) / canvasWidth; float v = (item.j + RTMath.Rnd01()) / canvasHeight; RTRay ray = cam.GetRay(u, v); color += renderer.GetColor(ray, 0); } color /= numSamples; item.finalColor = color; items[i] = item; } status = STATUS_COMPLETE; }
protected virtual void Awake() { RTMath.ThreadInitRnd(); }
protected virtual void Awake() { RTMath.ThreadInitRnd(); ppmTexture = new PPMTexture(); }