public IEnumerator RestartIceInvokeOnNegotiationNeeded() { RTCConfiguration config = default; config.iceServers = new[] { new RTCIceServer { urls = new[] { "stun:stun.l.google.com:19302" } } }; var peer1 = new RTCPeerConnection(ref config); var peer2 = new RTCPeerConnection(ref config); peer1.OnIceCandidate = candidate => { peer2.AddIceCandidate(candidate); }; peer2.OnIceCandidate = candidate => { peer1.AddIceCandidate(candidate); }; var obj = new GameObject("audio"); var source = obj.AddComponent <AudioSource>(); source.clip = AudioClip.Create("test", 480, 2, 48000, false); AudioStreamTrack track = new AudioStreamTrack(source); peer1.AddTrack(track); yield return(SignalingOffer(peer1, peer2)); bool isInvokeOnNegotiationNeeded1 = false; bool isInvokeOnNegotiationNeeded2 = false; peer1.OnNegotiationNeeded = () => isInvokeOnNegotiationNeeded1 = true; peer2.OnNegotiationNeeded = () => isInvokeOnNegotiationNeeded2 = true; peer1.RestartIce(); var op9 = new WaitUntilWithTimeout(() => isInvokeOnNegotiationNeeded1, 5000); yield return(op9); Assert.That(op9.IsCompleted, Is.True); peer2.RestartIce(); var op10 = new WaitUntilWithTimeout(() => isInvokeOnNegotiationNeeded2, 5000); yield return(op10); Assert.That(op10.IsCompleted, Is.True); track.Dispose(); peer1.Close(); peer2.Close(); Object.DestroyImmediate(source.clip); Object.DestroyImmediate(obj); }
public IEnumerator RestartIceInvokeOnNegotiationNeeded() { RTCConfiguration config = default; config.iceServers = new[] { new RTCIceServer { urls = new[] { "stun:stun.l.google.com:19302" } } }; var peer1 = new RTCPeerConnection(ref config); var peer2 = new RTCPeerConnection(ref config); peer1.OnIceCandidate = candidate => { peer2.AddIceCandidate(candidate); }; peer2.OnIceCandidate = candidate => { peer1.AddIceCandidate(candidate); }; AudioStreamTrack track = new AudioStreamTrack(); peer1.AddTrack(track); yield return(SignalingOffer(peer1, peer2)); bool isInvokeOnNegotiationNeeded1 = false; bool isInvokeOnNegotiationNeeded2 = false; peer1.OnNegotiationNeeded = () => isInvokeOnNegotiationNeeded1 = true; peer2.OnNegotiationNeeded = () => isInvokeOnNegotiationNeeded2 = true; peer1.RestartIce(); var op9 = new WaitUntilWithTimeout(() => isInvokeOnNegotiationNeeded1, 5000); yield return(op9); Assert.That(op9.IsCompleted, Is.True); peer2.RestartIce(); var op10 = new WaitUntilWithTimeout(() => isInvokeOnNegotiationNeeded2, 5000); yield return(op10); Assert.That(op10.IsCompleted, Is.True); track.Dispose(); peer1.Close(); peer2.Close(); }
private void RestartIce() { restartButton.interactable = false; _pc1.RestartIce(); }