void Dispose() { dropdown.options = new List <Dropdown.OptionData>(); dropdown.interactable = false; text.text = string.Empty; text.interactable = false; dataChannel.Dispose(); pc1.Dispose(); pc2.Dispose(); }
public IEnumerator PeerConnection_SetRemoteDescription() { RTCConfiguration config = default; config.iceServers = new[] { new RTCIceServer { urls = new[] { "stun:stun.l.google.com:19302" } } }; var peer1 = new RTCPeerConnection(ref config); var peer2 = new RTCPeerConnection(ref config); RTCDataChannel channel1 = null; var conf = new RTCDataChannelInit(true); channel1 = peer1.CreateDataChannel("data", ref conf); RTCOfferOptions options1 = default; RTCAnswerOptions options2 = default; var op1 = peer1.CreateOffer(ref options1); yield return(op1); var op2 = peer1.SetLocalDescription(ref op1.desc); yield return(op2); var op3 = peer2.SetRemoteDescription(ref op1.desc); yield return(op3); var op4 = peer2.CreateAnswer(ref options2); yield return(op4); var op5 = peer2.SetLocalDescription(ref op4.desc); yield return(op5); var op6 = peer1.SetRemoteDescription(ref op4.desc); yield return(op6); channel1.Dispose(); peer1.Dispose(); peer2.Dispose(); }
public IEnumerator UnityTearDown() { _target1.DeleteConnection(connectionId); _target2.DeleteConnection(connectionId); bool isDeletedConnection1 = false; bool isDeletedConnection2 = false; _target1.onDeletedConnection += _ => { isDeletedConnection1 = true; }; _target2.onDeletedConnection += _ => { isDeletedConnection2 = true; }; yield return(new WaitUntil(() => isDeletedConnection1 && isDeletedConnection2)); _channel1.Dispose(); _channel2.Dispose(); _test.component.StopAllCoroutines(); UnityEngine.Object.Destroy(_test.gameObject); }
void Dispose() { dataChannel.Dispose(); pc1.Dispose(); pc2.Dispose(); }
public void Dispose() { dataChannel.Dispose(); peers[0].Close(); peers[1].Close(); }