void HandleTurnEndedEvent(UM_TBM_MatchResult res) { if (res.IsSucceeded) { RS_LevelLoader.LoadLevel(RS_Scene.RS_Garage); } }
void HandleMatchLoadedEvent(UM_TBM_MatchResult res) { if (res.IsSucceeded) { RS_TBM_RaceController.CurrentMatch = res.Match; RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); } }
void HandleMatchUpdatedEvent(UM_TBM_MatchResult res) { Debug.Log("HandleMatchUpdatedEvent " + res.IsSucceeded); if (res.IsSucceeded) { RS_LevelLoader.LoadLevel(RS_Scene.RS_Garage); } }
public void OnButtonPlayClick() { Debug.Log("[OnButtonPlayClick]"); if (CurrentMatch != null) { //Redirect to the play scene and make a move RS_GamePlayController.Mode = RS_GameMode.Multiplayer; RS_GamePlayController.ActiveMatch = CurrentMatch; RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); } }
public void ButtonStartHandler() { if (RS_PlayerData.Instance.MultiplayerTickets > 0) { #if !UNITY_EDITOR TBM.Matchmaker.SetGroup(RS_PlayerData.Instance.GetCarTemplate(RS_GameData.MenuCarId).Index + 1); TBM.Matchmaker.FindMatch(2, 2); RS_GamePlayController.Mode = RS_GameMode.Multiplayer; #else RS_GamePlayController.Mode = RS_GameMode.SinglePlayer; RS_PlayerData.Instance.MultiplayerTickets--; RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); #endif } }
private void HandleActionMatchFound(UM_TBM_MatchResult res) { Debug.Log("HandleActionMatchFound " + res.IsSucceeded); if (res.IsSucceeded) { //Redirect to the play scene and make a move RS_GamePlayController.Mode = RS_GameMode.Multiplayer; RS_GamePlayController.ActiveMatch = res.Match; RS_PlayerData.Instance.MultiplayerTickets--; RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); } else { Debug.Log("[HandleActionMatchFound] error " + res.Error.Description); } }
public void TrainWithBot() { RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); }
public void ButtonTrainingHandler() { RS_GamePlayController.Mode = RS_GameMode.SinglePlayer; RS_LevelLoader.LoadLevel(RS_Scene.RS_DesertTrack); }
private void UIController_ButtonGoToMainMenuEvent() { RS_LevelLoader.LoadLevel(RS_Scene.RS_Garage); }