void SetOpenCloseIcon() { bool isOpen = UIPopupList.current == popupList && UIPopupList.isOpen; RSNGUITools.SetActive(iconOpened.gameObject, isOpen); RSNGUITools.SetActive(iconClosed.gameObject, !isOpen); }
public virtual void Init() { scrollView.Init(); scrollView.onCyclerIndexChange += CyclerIndexChange; RSNGUITools.SetActive(itemPrefab, false); //if (WidgetsNeedRebuild()) { CreateWidgets(); //} StartCoroutine(InitScrollPositions()); InitButtons(); scrollView.draggablePanel.onDrag.Add(new EventDelegate(UpdateButtons)); }
public void CreateWidgets() { _widgets = new UIWidget[scrollView.NbOfTransforms]; for (int i = 0; i < scrollView.NbOfTransforms; ++i) { Transform parent = scrollView._cycledTransforms[i]; while (parent.childCount > 0) { Transform child = parent.GetChild(0); child.parent = null; Destroy(child.gameObject); } GameObject newGO = NGUITools.AddChild(parent.gameObject, itemPrefab); RSNGUITools.SetActive(newGO, true); _widgets[i] = newGO.GetComponentInChildren <UIWidget>(); _widgets[i].cachedTransform.localPosition = Vector3.zero; } }