public void childEditor(RPG_BATTLE_EDITOR parent) { parentEditor = parent; this.position = new Rect(parentEditor.position.x + parentEditor.position.width, parent.position.y, 500f, 400f); }
public void childEditor(RPG_BATTLE_EDITOR parent) { parentEditor = parent; }
static void Init () { // Get existing open window or if none, make a new one: RPG_BATTLE_EDITOR window = (RPG_BATTLE_EDITOR)EditorWindow.GetWindow (typeof (RPG_BATTLE_EDITOR)); window.name="RPG_BATTLE_EDITOR"; }
public void OpenBattleEditor() { RPG_BATTLE_EDITOR window = EditorWindow.GetWindow <RPG_BATTLE_EDITOR> ("RPG_BATTLE_EDITOR"); window.childEditor(this); }