예제 #1
0
 public void childEditor(RPG_BATTLE_EDITOR parent)
 {
     parentEditor  = parent;
     this.position = new Rect(parentEditor.position.x + parentEditor.position.width, parent.position.y, 500f, 400f);
 }
 public void childEditor(RPG_BATTLE_EDITOR parent)
 {
     parentEditor = parent;
 }
	static void Init () {
		// Get existing open window or if none, make a new one:
		RPG_BATTLE_EDITOR window = (RPG_BATTLE_EDITOR)EditorWindow.GetWindow (typeof (RPG_BATTLE_EDITOR));
		window.name="RPG_BATTLE_EDITOR";
	}
예제 #4
0
    public void OpenBattleEditor()
    {
        RPG_BATTLE_EDITOR window = EditorWindow.GetWindow <RPG_BATTLE_EDITOR> ("RPG_BATTLE_EDITOR");

        window.childEditor(this);
    }