public static float GetYaw(float radian) { float angle = Rad2Deg(radian); Vector3 direction = new Vector3(0, 1.0f, 0); RPGMath2D.Rotate(direction.x, direction.y, -angle * Mathf.Deg2Rad, ref direction.x, ref direction.y); return(GeographicObject.GetDirection(direction.x, direction.y)); }
public static void GetRotate(float angle, ref float x, ref float y) { RPGMath2D.Rotate(RPGMath2D.FRONT_X, RPGMath2D.FRONT_Y, angle, ref x, ref y); }