public Knockback(RPGCharacterMovementController movement) : base(movement) { }
public Swim(RPGCharacterMovementController movement) : base(movement) { }
public Idle(RPGCharacterMovementController movement) : base(movement) { }
public GetHit(RPGCharacterMovementController movement) : base(movement) { }
public MovementActionHandler(RPGCharacterMovementController movement) { this.movement = movement; }
public DiveRoll(RPGCharacterMovementController movement) : base(movement) { }
public Jump(RPGCharacterMovementController movement) : base(movement) { }
public ClimbLadder(RPGCharacterMovementController movement) : base(movement) { }