private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { RPCCallerPlaceHolder.CallRPC(new RPCSignaturePlaceHolder("openw")); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { RPCCallerPlaceHolder.CallRPC(new RPCSignaturePlaceHolder("openw")); } }