/// <summary> /// Determines if the bank screen is currently visible /// </summary> /// <returns>true if the bank is open</returns> public bool NPCContactIsOpen() { int left = Left + 182; int right = Left + 316; int top = Top + 12; int bottom = Top + 25; Color[,] screen; screen = ScreenScraper.GetRGB(ScreenScraper.CaptureWindow()); screen = ImageProcessing.ScreenPiece(screen, left, right, top, bottom); double titleMatch = ImageProcessing.FractionalMatch(screen, RGBHSBRangeFactory.BankTitle()); return(titleMatch > 0.05); }
/// <summary> /// Determines if the bank screen is currently visible /// </summary> /// <returns>true if the bank is open</returns> public bool BankIsOpen() { const double minTitleMatch = 0.05; double titleMatch; int left = Left + 162; int right = Left + 325; int top = Top + 8; int bottom = Top + 25; Color[,] screen; screen = ScreenScraper.GetRGB(ScreenScraper.CaptureWindow()); screen = ImageProcessing.ScreenPiece(screen, left, right, top, bottom); titleMatch = ImageProcessing.FractionalMatch(screen, RGBHSBRangeFactory.BankTitle()); return(titleMatch > minTitleMatch); }
/// <summary> /// Determines if the world switcher is open /// </summary> /// <returns>true if the world switcher is open</returns> public bool WorldSwitcherIsOpen() { int left = Width - 200; int right = left + 150; int top = Height - 297; int bottom = top + 20; Color[,] currentWorldTitle = ImageProcessing.ScreenPiece(Value, left, right, top, bottom); double worldTextMatch = ImageProcessing.FractionalMatch(currentWorldTitle, RGBHSBRangeFactory.BankTitle()); const double worldTextMinimumMatch = 0.05; return(worldTextMatch > worldTextMinimumMatch); }
/// <summary> /// Determines if house options is open /// </summary> /// <returns>true if the world switcher is open</returns> protected bool HouseOptionsIsOpen() { Inventory.OpenOptions(false); Screen.ReadWindow(); int left = Screen.Width - 169; int right = left + 100; int top = Screen.Height - 296; int bottom = top + 20; Color[,] houseOptionsTitle = Vision.ScreenPiece(left, right, top, bottom); double houseOptionsMatch = ImageProcessing.FractionalMatch(houseOptionsTitle, RGBHSBRangeFactory.BankTitle()); const double houseOptionsMinimumMatch = 0.05; return(houseOptionsMatch > houseOptionsMinimumMatch); }