public void SetAsStraight(Vector3 startPoint, Vector3 endPoint, float steps) { segmentType = RFPathSegmentType.STRAIGHT; segmentSteps = steps; segmentStartPoint = startPoint; segmentEndPoint = endPoint; }
public void SetAsBezier2D(Vector3 segStart, Vector3 cp1, Vector3 cp2, Vector3 segEnd, float steps) { segmentType = RFPathSegmentType.BEZIER_CURVE; segmentSteps = steps; segmentStartPoint = segStart; segmentEndPoint = segEnd; controlPoint1 = cp1; controlPoint2 = cp2; }
public void SetAsCatmulRom(Vector3 cp1, Vector3 segStart, Vector3 segEnd, Vector3 cp2, float steps, float talpha) { segmentType = RFPathSegmentType.CATMULL_ROM_SPLINE; segmentSteps = steps; segmentStartPoint = segStart; segmentEndPoint = segEnd; controlPoint1 = cp1; controlPoint2 = cp2; alpha = talpha; }
/// <summary> /// Sets segment options based on lastSegment /// </summary> /// <param name="newPoint">New Endpoint for the segment </param> /// <param name="lastSegment">Segment to base startpoint and other options from</param> public void CreateNextFromOther(Vector3 newPoint, RFPathSegment lastSegment) { segmentType = lastSegment.segmentType; segmentSteps = lastSegment.segmentSteps; segmentStartPoint = lastSegment.segmentEndPoint; segmentEndPoint = newPoint; ResetControlPoints(true); alpha = lastSegment.alpha; }
public void SetAsFixed(List <Vector3> points) { segmentType = RFPathSegmentType.FIXED; segmentPoints = new List <Vector3>(points); }