public static ListView <CUseable> CreateUsableListByRandowReward(RES_RANDOM_REWARD_TYPE type, int cnt, uint baseId) { ListView <CUseable> listView = new ListView <CUseable>(); ResRandomRewardStore dataByKey; if (type != RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_NEST) { CUseable cUseable = CUseableManager.CreateUsableByRandowReward(type, cnt, baseId); if (cUseable != null) { listView.Add(cUseable); } } else if ((dataByKey = GameDataMgr.randomRewardDB.GetDataByKey(baseId)) != null) { for (int i = 0; i < dataByKey.astRewardDetail.Length; i++) { if (dataByKey.astRewardDetail[i].bItemType == 0 || dataByKey.astRewardDetail[i].bItemType >= 18) { break; } listView.AddRange(CUseableManager.CreateUsableListByRandowReward((RES_RANDOM_REWARD_TYPE)dataByKey.astRewardDetail[i].bItemType, (int)dataByKey.astRewardDetail[i].dwLowCnt, dataByKey.astRewardDetail[i].dwItemID)); } } return(listView); }
public static CUseable CreateUsableByRandowReward(RES_RANDOM_REWARD_TYPE type, int cnt, uint baseId) { COM_REWARDS_TYPE type2; CUseableManager.RandomRewardTypeToComRewardType(type, out type2); return(CUseableManager.CreateUsableByServerType(type2, cnt, baseId)); }
public static CUseable CreateUsableByRandowReward(RES_RANDOM_REWARD_TYPE type, int cnt, uint baseId) { COM_REWARDS_TYPE com_rewards_type; RandomRewardTypeToComRewardType(type, out com_rewards_type); return(CreateUsableByServerType(com_rewards_type, cnt, baseId)); }
public static ListView <CUseable> CreateUsableListByRandowReward(RES_RANDOM_REWARD_TYPE type, int cnt, uint baseId) { ListView <CUseable> view = new ListView <CUseable>(); if (type != RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_NEST) { CUseable item = CreateUsableByRandowReward(type, cnt, baseId); if (item != null) { view.Add(item); } return(view); } ResRandomRewardStore dataByKey = null; dataByKey = GameDataMgr.randomRewardDB.GetDataByKey(baseId); if (dataByKey != null) { for (int i = 0; i < dataByKey.astRewardDetail.Length; i++) { if (dataByKey.astRewardDetail[i].bItemType == 0) { return(view); } if (dataByKey.astRewardDetail[i].bItemType >= 0x11) { return(view); } view.AddRange(CreateUsableListByRandowReward((RES_RANDOM_REWARD_TYPE)dataByKey.astRewardDetail[i].bItemType, (int)dataByKey.astRewardDetail[i].dwLowCnt, dataByKey.astRewardDetail[i].dwItemID)); } } return(view); }
public static ListView <CUseable> CreateUsableListByRandowReward(RES_RANDOM_REWARD_TYPE type, int cnt, uint baseId) { ListView <CUseable> view = new ListView <CUseable>(); if (type != RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_NEST) { CUseable item = CreateUsableByRandowReward(type, cnt, baseId); if (item != null) { view.Add(item); } return(view); } ResRewardForWeal weal = new ResRewardForWeal(); if (GameDataMgr.wealRewardDict.TryGetValue(baseId, out weal)) { for (int i = 0; i < weal.astRewardDetail.Length; i++) { if (weal.astRewardDetail[i].bItemType == 0) { return(view); } if (weal.astRewardDetail[i].bItemType >= 0x11) { return(view); } view.AddRange(CreateUsableListByRandowReward((RES_RANDOM_REWARD_TYPE)weal.astRewardDetail[i].bItemType, (int)weal.astRewardDetail[i].dwLowCnt, weal.astRewardDetail[i].dwItemID)); } } return(view); }
public static void RandomRewardTypeToComRewardType(RES_RANDOM_REWARD_TYPE rType, out COM_REWARDS_TYPE cType) { switch (rType) { case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_ITEM: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_ITEM; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_EQUIP: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_EQUIP; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_HERO: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_HERO; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_SYMBOL: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_SYMBOL; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_AP: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_AP; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_COIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_COIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_COUPONS: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_COUPONS; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_BURNINGCOIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_BURNING_COIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_ARENACOIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_ARENA_COIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_SKIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_SKIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_SKINCOIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_SKINCOIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_HEROPOOLEXP: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_HEROPOOLEXP; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_SYMBOLCOIN: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_SYMBOLCOIN; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_DIAMOND: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_DIAMOND; return; case RES_RANDOM_REWARD_TYPE.RES_RANDOM_REWARD_TYPE_HEADIMG: cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_HEADIMAGE; return; } cType = COM_REWARDS_TYPE.COM_REWARDS_TYPE_MAX; }
public static void RandomRewardTypeToComRewardType(RES_RANDOM_REWARD_TYPE rType, out COM_REWARDS_TYPE cType) { switch (rType) { case 1: cType = 1; return; case 2: cType = 4; return; case 4: cType = 5; return; case 5: cType = 6; return; case 6: cType = 9; return; case 7: cType = 0; return; case 8: cType = 3; return; case 9: cType = 7; return; case 10: cType = 8; return; case 11: cType = 10; return; case 12: cType = 13; return; case 13: cType = 12; return; case 14: cType = 14; return; case 15: cType = 16; return; case 16: cType = 20; return; } cType = 23; }