void dropBallAnim(GameObject father, bool isInleftArea = true) { Object obj = PrefabLoader.loadFromUnPack("Ban/DropBall", false); GameObject ball = Instantiate(obj) as GameObject; RED.AddChildResvere(ball, father); if (isInleftArea) { ball.transform.eulerAngles = new Vector3(0f, 0f, 0f); } Core.Data.soundManager.SoundFxPlay(SoundFx.FX_DragonBeadDrop); }