예제 #1
0
        // Orsinium defines two blocks at [-1,-1]
        private void LayoutOrsinium(ref DFLocation location)
        {
            // Create dungeon layout and handle misplaced block
            foreach (var block in location.Dungeon.Blocks)
            {
                if (block.X == -1 && block.Z == -1 && block.BlockName == "N0000065.RDB")
                {
                    continue;
                }

                GameObject go = RDBLayout.CreateGameObject(block.BlockName, block.IsStartingBlock, DungeonTextureTable, Summary.DungeonType, Summary.ID);
                go.transform.parent   = this.transform;
                go.transform.position = new Vector3(block.X * RDBLayout.RDBSide, 0, block.Z * RDBLayout.RDBSide);

                DaggerfallRDBBlock daggerfallBlock = go.GetComponent <DaggerfallRDBBlock>();
                if (block.IsStartingBlock)
                {
                    FindStartMarker(daggerfallBlock);
                }
            }
        }
예제 #2
0
        private void LayoutDungeon(ref DFLocation location)
        {
            //// Start timing
            //Stopwatch stopwatch = Stopwatch.StartNew();
            //long startTime = stopwatch.ElapsedMilliseconds;

            // Create dungeon layout
            foreach (var block in location.Dungeon.Blocks)
            {
                GameObject go = RDBLayout.CreateGameObject(block.BlockName, block.IsStartingBlock, DungeonTextureTable, Summary.DungeonType, Summary.ID);
                go.transform.parent   = this.transform;
                go.transform.position = new Vector3(block.X * RDBLayout.RDBSide, 0, block.Z * RDBLayout.RDBSide);

                DaggerfallRDBBlock daggerfallBlock = go.GetComponent <DaggerfallRDBBlock>();
                if (block.IsStartingBlock)
                {
                    FindStartMarker(daggerfallBlock);
                }
            }

            //// Show timer
            //long totalTime = stopwatch.ElapsedMilliseconds - startTime;
            //DaggerfallUnity.LogMessage(string.Format("Time to layout dungeon: {0}ms", totalTime), true);
        }