public void SetRCRevivePointer(RC_RevivePointer rp) { this.mRCRevivePointer = rp; }
/// <summary> /// Spawn the player at the beginning of the game. /// </summary> private void SpawnPlayer() { RC_GameSettings gs = RC_GameSettings.instance; for (int index = 0; index < RC_GameSettings.instance.PLAYER_IN_GAME; ++index) { if (gs.PLAYERS[index] == null) { JCS_Debug.LogError("Player List in RC_GameSetting are null"); return; } RC_Player rcp = (RC_Player)JCS_Utility.SpawnGameObject(gs.PLAYERS[index]); // set control index rcp.ControlIndex = index; JCS_OrderLayerObject jcsOlo = rcp.GetComponent <JCS_OrderLayerObject>(); if (jcsOlo != null) { JCS_2DDynamicSceneManager jcs2ddsm = JCS_2DDynamicSceneManager.instance; jcs2ddsm.SetObjectParentToOrderLayerByOrderLayerIndex( ref jcsOlo, ORDER_LAYER_FOR_ALL_PLAYER); } if (gs.LIQUID_MODE) { if (gs.GLOBAL_LIQUIDBAR != null) { // spawn a 3d liquid bar JCS_3DLiquidBar lb = (JCS_3DLiquidBar)JCS_Utility.SpawnGameObject(gs.GLOBAL_LIQUIDBAR); rcp.SetLiquidBar(lb); } else { JCS_Debug.LogError("No liquid bar attach to `RC_GameSetting` and u still want to access it"); } } // only webcam mode need the pointer. if (gs.WEBCAM_MODE) { RC_PlayerPointer rcpp = (RC_PlayerPointer)JCS_Utility.SpawnGameObject(gs.PLAYER_POINTERS[index]); // let rc pp knows the rc player. rcpp.SetRCPlayer(rcp); // let rc player know his rc player pointer rcp.SetRCPlayerPointer(rcpp); // set player to player pointer's transform. // so the player can follow the player rcpp.transform.SetParent(rcp.transform); } // create Revive Pointer { RC_RevivePointer rcrp = (RC_RevivePointer)JCS_Utility.SpawnGameObject(gs.PLAYER_REVIVE_POINTERS[index]); rcrp.SetRCPlayer(rcp); rcp.SetRCRevivePointer(rcrp); rcrp.transform.SetParent(rcp.transform); } } }