private void UpdateDoorWallCheck(Door door, RCConnection connection, Vector3Int offset) { bool shouldWall = connection.isWall || connection.isAvailable; door.SetIsWall(shouldWall); if (shouldWall) { wall.SetTile(offset + connection.pos, defaultWall); ceil.SetTile(offset + connection.pos, defaultCeil); floor.SetTile(offset + connection.pos, null); if (door.isVertical) { wall.SetTile(offset + Vector3Int.up + connection.pos, defaultWall); ceil.SetTile(offset + Vector3Int.up + connection.pos, defaultCeil); wall.SetTile(offset + Vector3Int.down + connection.pos, defaultWall); ceil.SetTile(offset + Vector3Int.down + connection.pos, defaultCeil); floor.SetTile(offset + Vector3Int.up + connection.pos, null); floor.SetTile(offset + Vector3Int.down + connection.pos, null); } else { wall.SetTile(offset + Vector3Int.left + connection.pos, defaultWall); ceil.SetTile(offset + Vector3Int.left + connection.pos, defaultCeil); wall.SetTile(offset + Vector3Int.right + connection.pos, defaultWall); ceil.SetTile(offset + Vector3Int.right + connection.pos, defaultCeil); floor.SetTile(offset + Vector3Int.left + connection.pos, null); floor.SetTile(offset + Vector3Int.right + connection.pos, null); } } }
public List <Vector3Int> path = new List <Vector3Int>(); // exclusive public HallwayObj(RCObj RCA, RCObj RCB, RCConnection conA, RCConnection conB, bool isStraight) { roomA = RCA; roomB = RCB; connectionA = conA; connectionB = conB; isPathStraight = isStraight; }