예제 #1
0
        public void UpdateUnitPointLists(ClusterConditions CC)
        {
            if (ListUnits.Count == 0)
            {
                return;
            }

            List <int> RemovalIndexList = new List <int>();
            bool       changeOccured    = false;

            foreach (var item in ListUnits)
            {
                if (!item.IsStillValid() || (!CC.IgnoreNonTargetable || !item.IsTargetable.Value))
                {
                    RemovalIndexList.Add(ListUnits.IndexOf(item));
                    RAGUIDS.Remove(item.RAGUID);
                    changeOccured = true;
                }
            }


            if (changeOccured)
            {
                RemovalIndexList.Sort();
                RemovalIndexList.Reverse();
                foreach (var item in RemovalIndexList)
                {
                    //ListCacheObjects.RemoveAt(item);
                    ListUnits.RemoveAt(item);
                    ListPoints.RemoveAt(item);
                }

                if (ListUnits.Count > 1)
                {
                    //Logger.DBLog.InfoFormat("Updating Cluster");

                    //Reset Vars
                    Info = new ClusterInfo();

                    NearestMonsterDistance = -1f;

                    //Set default using First Unit
                    CacheUnit firstUnit = ListUnits[0];
                    MidPoint = firstUnit.PointPosition;
                    RAGUIDS.Add(firstUnit.RAGUID);
                    NearestMonsterDistance = firstUnit.CentreDistance;
                    Info.Update(ref firstUnit);


                    //Iterate thru the remaining
                    for (int i = 1; i < ListUnits.Count - 1; i++)
                    {
                        this.UpdateProperties(ListUnits[i]);
                    }
                }
            }
        }
예제 #2
0
파일: Cluster.cs 프로젝트: herbfunk/Funky
        /// <summary>
        /// Adds point to this cluster only if it is "reachable"
        /// (if point is inside a circle of radius Dist of any cluster's points )
        /// </summary>
        /// <returns>false if point can't be added (that is either already in cluster
        /// or it is unreachable from any of the cluster's points)</returns>
        internal virtual bool AddObject(CacheObject obj)
        {
            bool l_bSuccess = true;

            if (!ContainsObject(obj) && IsPointReachable(obj.PointPosition))
            {
                ListCacheObjects.Add(obj);
                ListPoints.Add(obj.PointPosition);
                RAGUIDS.Add(obj.RAGUID);
                MidPoint += obj.PointPosition;
            }
            else
            {
                l_bSuccess = false;
            }

            return(l_bSuccess);
        }          // of AddPoint()