/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Type = reader.ReadByte(); this.Unknown_11h = reader.ReadByte(); this.Unknown_12h = reader.ReadUInt16(); this.BoundingSphereRadius = reader.ReadSingle(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.BoundingBoxMax = reader.ReadBlock <RAGE_Vector3>(); this.Margin = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_3Ch = reader.ReadUInt32(); this.BoundingBoxCenter = reader.ReadBlock <RAGE_Vector3>(); this.MaterialIndex = reader.ReadByte(); this.ProceduralId = reader.ReadByte(); this.RoomId_And_PedDensity = reader.ReadByte(); this.Unknown_4Fh = reader.ReadByte(); this.CenterGravity = reader.ReadBlock <RAGE_Vector3>(); this.PolyFlags = reader.ReadByte(); this.MaterialColorIndex = reader.ReadByte(); this.Unknown_5Eh = reader.ReadUInt16(); this.Unknown_60h = reader.ReadSingle(); this.Unknown_64h = reader.ReadSingle(); this.Unknown_68h = reader.ReadSingle(); this.BoundingBoxVolume = reader.ReadSingle(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.ShaderGroupPointer = reader.ReadUInt64(); this.SkeletonPointer = reader.ReadUInt64(); this.BoundingCenter = reader.ReadBlock <RAGE_Vector3>(); this.BoundingSphereRadius = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadBlock <RAGE_Vector4>(); this.BoundingBoxMax = reader.ReadBlock <RAGE_Vector4>(); this.DrawableModelsHighPointer = reader.ReadUInt64(); this.DrawableModelsMediumPointer = reader.ReadUInt64(); this.DrawableModelsLowPointer = reader.ReadUInt64(); this.DrawableModelsVeryLowPointer = reader.ReadUInt64(); this.Unknown_70h = reader.ReadSingle(); this.Unknown_74h = reader.ReadSingle(); this.Unknown_78h = reader.ReadSingle(); this.Unknown_7Ch = reader.ReadSingle(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.JointsPointer = reader.ReadUInt64(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.DrawableModelsXPointer = reader.ReadUInt64(); // read reference data this.ShaderGroup = reader.ReadBlockAt <ShaderGroup_GTA5_pc>( this.ShaderGroupPointer // offset ); this.Skeleton = reader.ReadBlockAt <Skeleton_GTA5_pc>( this.SkeletonPointer // offset ); this.DrawableModelsHigh = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsHighPointer // offset ); this.DrawableModelsMedium = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsMediumPointer // offset ); this.DrawableModelsLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsLowPointer // offset ); this.DrawableModelsVeryLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsVeryLowPointer // offset ); this.Joints = reader.ReadBlockAt <Joints_GTA5_pc>( this.JointsPointer // offset ); this.DrawableModelsX = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsXPointer // offset ); }
public uint Unknown_3Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.BoneId = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Min = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_2Ch = reader.ReadUInt32(); this.Max = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_3Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Type = reader.ReadByte(); this.Unknown_11h = reader.ReadByte(); this.Unknown_12h = reader.ReadUInt16(); this.BoundingSphereRadius = reader.ReadSingle(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.BoundingBoxMax = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_2Ch = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_3Ch = reader.ReadUInt32(); this.BoundingBoxCenter = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_4Ch = reader.ReadUInt32(); this.Center = reader.ReadBlock <RAGE_Vector3>(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadSingle(); this.Unknown_64h = reader.ReadSingle(); this.Unknown_68h = reader.ReadSingle(); this.Unknown_6Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h_Pointer = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt32(); this.VerticesCount1 = reader.ReadUInt32(); this.PolygonsPointer = reader.ReadUInt64(); this.Quantum = reader.ReadBlock<RAGE_Vector3>(); this.Unknown_9Ch = reader.ReadUInt32(); this.CenterGeometry = reader.ReadBlock<RAGE_Vector3>(); this.Unknown_ACh = reader.ReadSingle(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_B8h_Pointer = reader.ReadUInt64(); this.Unknown_C0h_Pointer = reader.ReadUInt64(); this.Unknown_C8h_Pointer = reader.ReadUInt64(); this.VerticesCount2 = reader.ReadUInt32(); this.PolygonsCount = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.MaterialsPointer = reader.ReadUInt64(); this.MaterialColoursPointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.PolygonMaterialIndicesPointer = reader.ReadUInt64(); this.MaterialsCount = reader.ReadByte(); this.MaterialColoursCount = reader.ReadByte(); this.Unknown_122h = reader.ReadUInt16(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Unknown_78h_Data = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex>>( this.Unknown_78h_Pointer, // offset this.VerticesCount2 ); this.Polygons = reader.ReadBlockAt<ResourceSimpleArray<BoundPolygon>>( this.PolygonsPointer, // offset this.PolygonsCount ); this.Vertices = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex>>( this.VerticesPointer, // offset this.VerticesCount2 ); this.Unknown_B8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_B8h_Pointer, // offset this.VerticesCount2 ); this.Unknown_C0h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_C0h_Pointer, // offset 8 ); this.Unknown_C8h_Data = reader.ReadBlockAt<ResourceSimpleArrayArray64<uint_r>>( this.Unknown_C8h_Pointer, // offset 8, this.Unknown_C0h_Data ); this.Materials = reader.ReadBlockAt<ResourceSimpleArray<BoundMaterial>>( this.MaterialsPointer, // offset this.MaterialsCount ); this.MaterialColours = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.MaterialColoursPointer, // offset this.MaterialColoursCount ); this.PolygonMaterialIndices = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>( this.PolygonMaterialIndicesPointer, // offset this.PolygonsCount ); }