public void AddProjectile(string nameMissile, float toX, float toY, bool isServerOnly = false) { Projectile p = new Projectile( Owner.X, Owner.Y, (int)LineWidth, Owner, new Target(toX, toY), this, ProjectileSpeed, (int)_rafManager.getHash(nameMissile), ProjectileFlags != 0 ? ProjectileFlags : Flags ); _game.Map.AddObject(p); if (!isServerOnly) { _game.PacketNotifier.notifyProjectileSpawn(p); } }