public override void ModifyHitPvp(Player target, ref int damage, ref bool crit) { //QwertyMethods.ServerClientCheck(); Player player = Main.player[projectile.owner]; target.position.X = player.Center.X; target.position.Y = player.Center.Y - 200f; Main.PlaySound(25, target.position, 0); QwertysRandomContent.UpdatePlayerPosition(target.whoAmI, target.position); }
public override void ModifyHitPvp(Player target, ref int damage, ref bool crit) { float jumpX = target.Center.X; float jumpY = target.Center.Y; Player player = Main.player[projectile.owner]; target.position.X = player.Center.X; target.position.Y = player.Center.Y - 30; player.position.X = jumpX; player.position.Y = jumpY - 30; Main.PlaySound(25, target.position, 0); Main.PlaySound(25, player.position, 0); QwertysRandomContent.UpdatePlayerPosition(target.whoAmI, target.position); QwertysRandomContent.UpdatePlayerPosition(player.whoAmI, player.position); }