public Player(Quoridor.AI.Player player) { Color = player.Color; NumberOfWalls = player.NumberOfWalls; Goals = new List <int>(); timeline = new Stack <int>(); timeline.Push(QuoridorGraph.BoardGraph.ToOneDimension(player.Position)); }
public static void CreatePlayer(Tile[,] tiles, Quoridor.AI.Player self, List <Quoridor.AI.Player> players) { Self = new Player(self); Opponent = new Player(players.Find(o => !o.Equals(self))); Self.MyTurn = true; for (int y = 0; y < QuoridorGraph.BOARD_SIZE; y++) { for (int x = 0; x < QuoridorGraph.BOARD_SIZE; x++) { Color color = tiles[x, y].Color; if (color == Self.Color) { Self.Goals.Add(QuoridorGraph.BoardSizeToOneDimension(x, y)); } if (color == Opponent.Color) { Opponent.Goals.Add(QuoridorGraph.BoardSizeToOneDimension(x, y)); } } } }