void Start() { controller = GetComponent<Controller2D>(); quizSystem = GameObject.Find("QuizSystem").GetComponent<QuizSystem>(); gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); }
public void SetUp() { testObject = new QuizSystem(); }